/*
 * HypeR TD — canvas-first in-game interface
 *
 * This stylesheet is intentionally loaded after the legacy UI styles. It
 * scopes the redesign to #gameScreen so lobby, nexus and account screens keep
 * their established appearance while the combat HUD gets one coherent layout.
 */

#gameScreen {
  --game-topbar-height: 76px;
  --game-panel-bg: rgba(2, 9, 22, 0.94);
  --game-panel-soft: rgba(5, 18, 36, 0.82);
  --game-line: rgba(52, 245, 255, 0.2);
  --game-line-strong: rgba(52, 245, 255, 0.46);
  --game-muted: #86a9bd;
  --game-text: #dff8ff;
}

#gameScreen .top-hud {
  position: fixed;
  inset: 0 0 auto;
  z-index: 120;
  display: grid;
  grid-template-columns: minmax(0, 1fr);
  grid-template-rows: minmax(0, 1fr) auto;
  align-items: center;
  min-height: var(--game-topbar-height);
  height: var(--game-topbar-height);
  gap: 0;
  padding: 0.3rem clamp(0.7rem, 1.4vw, 1.4rem) 0.2rem;
  border: 0;
  border-bottom: 1px solid var(--game-line);
  border-radius: 0;
  background:
    linear-gradient(90deg, rgba(52, 245, 255, 0.055), transparent 22%, transparent 78%, rgba(198, 92, 255, 0.045)),
    rgba(2, 8, 20, 0.97);
  box-shadow: 0 8px 30px rgba(0, 0, 0, 0.42), inset 0 -1px rgba(52, 245, 255, 0.05);
  backdrop-filter: blur(18px);
}

#gameScreen .top-hud-primary {
  display: grid;
  grid-template-columns: minmax(250px, 1fr) auto minmax(230px, 1fr);
  align-items: center;
  gap: clamp(0.5rem, 1vw, 1.1rem);
  min-height: 0;
}

#gameScreen .top-hud-cluster {
  min-width: 0;
  display: flex;
  align-items: center;
  gap: 0.45rem;
}

#gameScreen .top-hud-personal,
#gameScreen .top-hud-left {
  justify-self: start;
}

#gameScreen .top-hud-run,
#gameScreen .top-hud-center {
  justify-self: center;
}

#gameScreen .top-hud-team,
#gameScreen .top-hud-right {
  justify-self: end;
}

#gameScreen .top-hud-secondary,
#gameScreen .session-meta,
#gameScreen .top-hud-session-meta {
  display: flex;
  align-items: center;
  justify-content: center;
  gap: 0.5rem;
  min-width: 0;
  color: #6d8ca1;
  font-size: 0.58rem;
}

#gameScreen .top-hud-session-meta {
  min-height: 16px;
  border-top: 1px solid rgba(52, 245, 255, 0.08);
}

#gameScreen .top-hud-session-meta .top-hud-meta {
  display: inline-flex;
  align-items: center;
  gap: 0.22rem;
}

#gameScreen .top-hud-session-meta .meta-label {
  color: #557589;
  font-size: 0.52rem;
}

#gameScreen .top-hud-session-meta .meta-value {
  color: #8fb3c5;
}

#gameScreen .hud-xp-meta {
  display: flex;
  align-items: center;
  gap: 0.3rem;
}

#gameScreen .hud-xp-meta .hud-xp-bar {
  width: 78px;
  height: 4px;
}

#gameScreen .player-identity-chip {
  display: grid;
  grid-template-columns: 28px minmax(0, 1fr);
  grid-template-rows: auto auto;
  align-items: center;
  column-gap: 0.5rem;
  min-width: 0;
  padding-right: 0.25rem;
}

#gameScreen .player-identity-mark {
  grid-row: 1 / 3;
  width: 28px;
  height: 28px;
  display: grid;
  place-items: center;
  border: 1px solid var(--player-color, var(--cyan));
  border-radius: 7px;
  color: var(--player-color, var(--cyan));
  background: var(--player-dim, rgba(52, 245, 255, 0.1));
  box-shadow: 0 0 12px var(--player-glow, rgba(52, 245, 255, 0.25));
  font: 800 0.7rem/1 'Orbitron', sans-serif;
}

#gameScreen .player-identity-name {
  overflow: hidden;
  color: var(--game-text);
  font: 700 0.68rem/1.1 'Orbitron', sans-serif;
  text-overflow: ellipsis;
  white-space: nowrap;
}

#gameScreen .player-identity-mode {
  color: var(--game-muted);
  font-size: 0.68rem;
}

#gameScreen .hud-player-identity {
  display: grid;
  grid-template-columns: 30px minmax(0, 1fr);
  align-items: center;
  gap: 0.45rem;
  min-width: 0;
}

#gameScreen .hud-player-marker {
  width: 30px;
  height: 30px;
  display: grid;
  place-items: center;
  border: 1px solid var(--player-color, var(--cyan));
  border-radius: 8px;
  color: var(--player-color, var(--cyan));
  background: var(--player-dim, rgba(52, 245, 255, 0.1));
  box-shadow: 0 0 12px var(--player-glow, rgba(52, 245, 255, 0.24));
  font: 800 0.62rem/1 'Orbitron', sans-serif;
}

#gameScreen .hud-player-copy {
  display: flex;
  flex-direction: column;
  min-width: 0;
}

#gameScreen .hud-player-name {
  max-width: 120px;
  overflow: hidden;
  color: var(--game-text);
  font: 700 0.66rem/1.2 'Orbitron', sans-serif;
  text-overflow: ellipsis;
  white-space: nowrap;
}

#gameScreen .hud-personal-resources {
  display: flex;
  align-items: center;
  gap: 0.4rem;
}

#gameScreen .hud-stat-box {
  min-width: 0;
  gap: 0.35rem;
  padding: 0.38rem 0.55rem;
  border-width: 1px;
  border-radius: 8px;
  background: rgba(4, 16, 32, 0.74);
  box-shadow: inset 0 0 12px rgba(52, 245, 255, 0.035);
}

#gameScreen .hud-stat-box:hover {
  transform: none;
}

#gameScreen .hud-stat-icon {
  font-size: 0.9rem;
}

#gameScreen .hud-stat-label {
  color: #7c9aae;
  font-size: 0.58rem;
  line-height: 1;
}

#gameScreen .hud-stat-label::after {
  display: none;
}

#gameScreen .hud-stat-val {
  color: var(--game-text);
  font-size: 0.76rem;
  line-height: 1;
}

#gameScreen .energy-glow {
  border-color: rgba(198, 92, 255, 0.32);
}

#gameScreen .energy-glow .hud-stat-val {
  color: #db91ff;
  text-shadow: 0 0 8px rgba(198, 92, 255, 0.38);
}

#gameScreen .wave-glow {
  min-width: 100px;
  flex: 0 0 100px;
  white-space: nowrap;
}

#gameScreen .wave-glow .hud-stat-val {
  flex: 0 0 auto;
}

#gameScreen .hp-glow {
  border-color: rgba(255, 95, 118, 0.34);
}

#gameScreen .hp-glow .hud-stat-val {
  color: #ff8398;
  text-shadow: 0 0 8px rgba(255, 95, 118, 0.35);
}

#gameScreen .run-phase-chip,
#gameScreen .hud-run-phase {
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  min-width: clamp(130px, 13vw, 190px);
  padding: 0.35rem 0.75rem;
  border: 1px solid rgba(198, 92, 255, 0.28);
  border-radius: 9px;
  background: rgba(198, 92, 255, 0.06);
  text-align: center;
}

#gameScreen .run-phase-label,
#gameScreen .hud-cluster-kicker {
  color: #9bb7c8;
  font-size: 0.58rem;
  letter-spacing: 0.12em;
  text-transform: uppercase;
}

#gameScreen .run-phase-value,
#gameScreen #hudPhaseLabel {
  color: var(--cyan);
  font: 800 0.78rem/1.2 'Orbitron', sans-serif;
  text-shadow: 0 0 9px var(--cyan-glow);
}

#gameScreen[data-phase="combat"] .run-phase-value { color: #ff8398; }
#gameScreen[data-phase="milestone"] .run-phase-value { color: var(--orange); }

#gameScreen .hud-run-boss {
  display: flex;
  flex-direction: column;
  align-items: center;
  min-width: 104px;
}

#gameScreen .hud-run-boss .hud-cluster-kicker {
  font-size: 0.52rem;
  letter-spacing: 0.07em;
}

#gameScreen #hudBossValue {
  color: var(--orange);
  font: 700 0.62rem/1.2 'Orbitron', sans-serif;
}

#gameScreen .game-main-layout {
  display: grid;
  grid-template-columns: clamp(205px, 16vw, 270px) minmax(0, 1fr) clamp(225px, 18vw, 300px);
  grid-template-rows: minmax(0, 1fr);
  align-items: stretch;
  width: 100%;
  height: calc(100dvh - var(--game-topbar-height));
  min-height: 0;
  margin-top: var(--game-topbar-height);
  padding: clamp(0.45rem, 0.8vw, 0.8rem);
  gap: clamp(0.45rem, 0.75vw, 0.8rem);
  overflow: hidden;
  box-sizing: border-box;
}

#gameScreen .left-panel,
#gameScreen .right-panel {
  width: auto;
  min-width: 0;
  max-width: none;
  height: 100%;
  overflow: hidden;
  padding: 0.72rem;
  border-radius: 11px;
  background: var(--game-panel-bg);
}

#gameScreen .left-panel {
  display: grid;
  grid-template-rows: auto minmax(0, 1fr) auto auto;
  gap: 0.55rem;
}

#gameScreen[data-room-mode="solo"] .game-main-layout {
  grid-template-columns: clamp(170px, 13vw, 205px) minmax(0, 1fr) clamp(225px, 18vw, 300px);
}

#gameScreen[data-room-mode="solo"] .left-panel {
  display: flex;
  flex-direction: column;
}

#gameScreen[data-room-mode="solo"] #multiplayerPlayersCard {
  display: none !important;
}

#gameScreen .left-panel > h2 {
  margin: 0;
  font-size: 0.72rem !important;
  letter-spacing: 0.08em;
}

#gameScreen .crew-card {
  min-height: 0;
  overflow-y: auto;
  padding-right: 0.12rem;
}

#gameScreen .player-hud-entry {
  min-width: 0;
  padding: 0.48rem;
  border-radius: 7px;
}

#gameScreen .wave-controls {
  position: relative;
  z-index: 2;
  display: grid;
  gap: 0.42rem;
  margin-top: auto;
  padding-top: 0.55rem;
  border-top: 1px solid rgba(52, 245, 255, 0.13);
  background: linear-gradient(180deg, transparent, rgba(2, 9, 22, 0.98) 20%);
}

#gameScreen .wave-start-btn,
#gameScreen .btn-fast-forward {
  min-height: 38px;
  font-size: 0.66rem;
}

#gameScreen .wave-controls-row {
  gap: 0.4rem;
}

#gameScreen .wave-controls-row button {
  min-height: 30px;
  padding: 0.35rem 0.45rem;
  font-size: 0.58rem;
}

#gameScreen .game-message {
  min-height: 1.2rem;
  margin: 0 !important;
  overflow: hidden;
  color: var(--orange) !important;
  font-size: 0.68rem;
  line-height: 1.3;
  text-overflow: ellipsis;
}

#gameScreen .center-stage {
  display: grid;
  grid-template-rows: minmax(0, 1fr) auto;
  width: 100%;
  min-width: 0;
  min-height: 0;
  gap: 0.55rem;
}

#gameScreen .canvas-wrap {
  width: 100%;
  min-width: 0;
  min-height: 0;
  overflow: hidden;
  border-radius: 11px;
  background: #010610;
}

#gameScreen #game-canvas {
  max-width: 100%;
  max-height: 100%;
  border-radius: 10px;
}

#gameScreen .command-dock {
  position: relative;
  z-index: 45;
  flex: none;
  min-height: 108px;
  max-height: min(190px, 28dvh);
  padding: 0.55rem 0.7rem;
  overflow: visible;
  border: 1px solid var(--game-line);
  border-radius: 11px;
  background:
    linear-gradient(180deg, rgba(5, 22, 42, 0.96), rgba(2, 9, 22, 0.98)),
    var(--game-panel-bg);
  box-shadow: 0 -8px 28px rgba(0, 0, 0, 0.26), inset 0 1px rgba(52, 245, 255, 0.05);
}

#gameScreen .command-dock::before {
  content: "COMMAND DOCK";
  position: absolute;
  top: -0.48rem;
  left: 0.8rem;
  padding: 0 0.38rem;
  color: #628aa1;
  background: #030b19;
  font: 700 0.5rem/1 'Orbitron', sans-serif;
  letter-spacing: 0.13em;
}

#gameScreen[data-phase="build"] .command-dock::before {
  content: "TOWER-ARSENAL // DEPLOYMENT";
}

#gameScreen[data-phase="combat"] .command-dock::before {
  content: "TACTICAL HAND // SINGLE-USE";
}

#gameScreen .command-dock-section,
#gameScreen .command-dock-mode {
  display: none;
  width: 100%;
  height: 100%;
  min-height: 0;
}

#gameScreen[data-phase="build"] #commandDockBuild {
  display: grid;
}

#gameScreen[data-phase="combat"] #commandDockCombat {
  display: flex;
}

#gameScreen[data-phase="milestone"] .command-dock,
#gameScreen[data-phase="end"] .command-dock {
  display: none;
}

#gameScreen #commandDockBuild {
  grid-template-columns: clamp(136px, 11vw, 168px) minmax(0, 1fr);
  align-items: center;
  gap: clamp(0.55rem, 0.9vw, 0.9rem);
  min-height: 0;
  padding: 0;
  overflow: visible;
  border: 0;
  border-radius: 0;
  background: transparent;
  box-shadow: none;
}

#gameScreen .command-dock-heading {
  display: flex;
  flex: 0 0 auto;
  align-items: center;
  gap: 0.65rem;
}

#gameScreen .command-dock-heading > div:first-child {
  display: none;
}

#gameScreen .build-mode-status {
  display: grid;
  grid-template-columns: 16px minmax(0, 1fr) auto;
  grid-template-rows: auto auto auto auto;
  align-items: center;
  align-content: center;
  align-self: stretch;
  width: 100%;
  min-width: 0;
  gap: 0.1rem 0.35rem;
  padding: 0.48rem 0.56rem;
  border: 0;
  border-left: 2px solid rgba(53, 232, 255, 0.42);
  border-radius: 0 8px 8px 0;
  background:
    linear-gradient(90deg, rgba(53, 232, 255, 0.105), rgba(53, 232, 255, 0.025) 64%, transparent),
    repeating-linear-gradient(180deg, transparent 0 4px, rgba(53, 232, 255, 0.025) 5px);
  box-shadow: inset 12px 0 24px rgba(53, 232, 255, 0.035);
}

#gameScreen .build-mode-status[hidden],
#gameScreen #buildModeCancel[hidden],
#gameScreen #buildModeForeignToggle[hidden] {
  display: none !important;
}

#gameScreen .build-mode-label {
  grid-column: 2 / -1;
  grid-row: 1;
  color: #6d8ea1;
  font-size: 0.48rem;
  letter-spacing: 0.08em;
}

#gameScreen .build-mode-status::before {
  content: "◇";
  grid-column: 1;
  grid-row: 1 / 5;
  align-self: center;
  color: #64869a;
  font-size: 0.92rem;
}

#gameScreen .build-mode-status.is-armed,
#gameScreen .build-mode-status.active,
#gameScreen .build-mode-status[data-active="true"] {
  border-left-color: var(--cyan);
  background:
    linear-gradient(90deg, rgba(52, 245, 255, 0.19), rgba(52, 245, 255, 0.045) 68%, transparent),
    repeating-linear-gradient(180deg, transparent 0 4px, rgba(52, 245, 255, 0.035) 5px);
  box-shadow: inset 14px 0 28px rgba(52, 245, 255, 0.065), 0 0 18px rgba(52, 245, 255, 0.08);
}

#gameScreen .build-mode-status.is-armed::before,
#gameScreen .build-mode-status.active::before,
#gameScreen .build-mode-status[data-active="true"]::before {
  content: "◆";
  color: var(--cyan);
  text-shadow: 0 0 10px var(--cyan-glow);
}

#gameScreen #buildModeName {
  grid-column: 2 / -1;
  grid-row: 2;
  min-width: 0;
  overflow: hidden;
  color: var(--game-text);
  font: 700 0.66rem/1.15 'Orbitron', sans-serif;
  text-overflow: ellipsis;
  white-space: nowrap;
}

#gameScreen #buildModeCost {
  grid-column: 2;
  grid-row: 3;
  color: var(--orange);
  font-size: 0.58rem;
  white-space: nowrap;
}

#gameScreen #buildModeCancel {
  grid-column: 3;
  grid-row: 3;
  justify-self: end;
  min-width: 30px;
  min-height: 30px;
  padding: 0.25rem;
  border-color: rgba(255, 95, 118, 0.3);
  color: #ff8297;
  font-size: 0.58rem;
}

#gameScreen #buildModeForeignToggle {
  grid-column: 2 / -1;
  grid-row: 4;
  justify-self: start;
  min-height: 20px;
  margin-top: 0.08rem;
  padding: 0.12rem 0.3rem;
  border: 1px solid rgba(109, 142, 161, 0.28);
  border-radius: 4px;
  background: rgba(7, 18, 27, 0.42);
  color: #7898aa;
  font: 600 0.47rem/1.1 'Orbitron', sans-serif;
  letter-spacing: 0.035em;
  white-space: nowrap;
}

#gameScreen #buildModeForeignToggle[aria-pressed="true"] {
  border-color: rgba(52, 245, 255, 0.42);
  background: rgba(52, 245, 255, 0.1);
  color: var(--cyan);
  box-shadow: 0 0 9px rgba(52, 245, 255, 0.08);
}

#gameScreen #buildModeForeignToggle:focus-visible {
  outline: 2px solid var(--cyan);
  outline-offset: 2px;
}

#gameScreen .quick-build-area,
#gameScreen .quick-build-content {
  min-width: 0;
}

#gameScreen .quick-build-area {
  display: grid;
  grid-template-rows: auto minmax(0, 1fr);
  align-self: stretch;
  justify-self: center;
  width: 100%;
  gap: 0.2rem;
}

#gameScreen .quick-build-content {
  display: flex;
  align-items: center;
  justify-content: space-between;
  position: relative;
  width: 100%;
  padding: 0 10px;
}

#gameScreen .build-status-group {
  display: flex;
  align-items: center;
  gap: 15px;
  flex: 1;
}

#gameScreen .build-status-group.left-group {
  justify-content: flex-start;
}

#gameScreen .build-status-group.right-group {
  justify-content: flex-end;
}

#gameScreen .build-status-group > * {
  pointer-events: auto; /* Re-enable clicks on the actual counters */
}

#gameScreen #quickBuildSlots {
  display: flex;
  justify-content: center;
  gap: 6px;
  width: auto;
  margin: 0 auto;
  z-index: 2;
}

#gameScreen .quick-build-title {
  margin: 0;
  padding-left: 0.18rem;
  color: #79dff0;
  font: 700 0.5rem/1.15 'Orbitron', sans-serif;
  letter-spacing: 0.13em;
  writing-mode: horizontal-tb;
  transform: none;
}

#gameScreen .quick-build-title::after {
  content: " // QWER · ASDF";
  color: #58798d;
  font-weight: 600;
}

#gameScreen .quick-build-slots {
  --qb-group-gap: 0.7rem;
  display: flex;
  min-width: 0;
  align-items: stretch;
  justify-content: safe center;
  gap: clamp(0.3rem, 0.42vw, 0.46rem);
  overflow: visible;
  padding: 0 0.1rem 0.12rem;
}

#gameScreen .qb-slot {
  --qb-accent-rgb: 53, 232, 255;
  position: relative;
  isolation: isolate;
  flex: 0 1 96px;
  width: 96px;
  min-width: 84px;
  max-width: 96px;
  min-height: 92px;
  justify-content: center;
  padding: 0.3rem 0.36rem 0.26rem;
  gap: 0.03rem;
  overflow: hidden;
  border-color: rgba(53, 232, 255, 0.2);
  border-radius: 10px;
  background:
    radial-gradient(circle at 50% 30%, rgba(53, 232, 255, 0.14), transparent 43%),
    linear-gradient(155deg, rgba(9, 32, 51, 0.9), rgba(2, 11, 24, 0.88));
  box-shadow: inset 0 1px rgba(255, 255, 255, 0.045), inset 0 0 18px rgba(53, 232, 255, 0.025);
  transition:
    transform 160ms ease,
    border-color 160ms ease,
    box-shadow 160ms ease,
    background 160ms ease;
}

#gameScreen .qb-slot[data-group-start="true"] {
  margin-inline-start: var(--qb-group-gap);
}

#gameScreen .qb-slot[data-tower="standard"] { --qb-accent-rgb: 101, 230, 138; }
#gameScreen .qb-slot[data-tower="laser"] { --qb-accent-rgb: 52, 245, 255; }
#gameScreen .qb-slot[data-tower="emp"] { --qb-accent-rgb: 231, 92, 255; }
#gameScreen .qb-slot[data-tower="slow"] { --qb-accent-rgb: 141, 92, 255; }
#gameScreen .qb-slot[data-tower="missile"] { --qb-accent-rgb: 255, 95, 118; }
#gameScreen .qb-slot[data-tower="support"] { --qb-accent-rgb: 255, 157, 53; }
#gameScreen .qb-slot[data-tower="heal"] { --qb-accent-rgb: 101, 230, 138; }
#gameScreen .qb-slot[data-tower="orbital"] { --qb-accent-rgb: 255, 204, 0; }

#gameScreen .qb-slot::before {
  content: "";
  position: absolute;
  top: 0;
  left: 15%;
  width: 70%;
  height: 1px;
  background: linear-gradient(90deg, transparent, rgba(109, 237, 255, 0.68), transparent);
  opacity: 0.52;
  pointer-events: none;
}

#gameScreen .qb-slot:not([aria-disabled="true"]):hover,
#gameScreen .qb-slot:not([aria-disabled="true"]):focus-visible {
  transform: translateY(-2px);
  border-color: rgba(92, 238, 255, 0.55);
  background:
    radial-gradient(circle at 50% 28%, rgba(53, 232, 255, 0.22), transparent 47%),
    linear-gradient(155deg, rgba(11, 40, 62, 0.94), rgba(2, 13, 28, 0.92));
  box-shadow: 0 8px 20px rgba(0, 0, 0, 0.34), 0 0 16px rgba(53, 232, 255, 0.13), inset 0 1px rgba(255, 255, 255, 0.07);
}

#gameScreen .qb-icon {
  width: 50px;
  height: 50px;
  margin: 0;
  aspect-ratio: 1 / 1;
  border: 0 !important;
  border-radius: 0 !important;
  background: transparent !important;
  box-shadow: none !important;
  image-rendering: auto;
  filter: drop-shadow(0 0 6px rgba(var(--qb-accent-rgb), 0.42));
  transition: transform 160ms ease, filter 160ms ease, opacity 160ms ease;
}

#gameScreen .qb-slot:not([aria-disabled="true"]):hover .qb-icon,
#gameScreen .qb-slot:not([aria-disabled="true"]):focus-visible .qb-icon {
  transform: scale(1.08);
  filter: drop-shadow(0 0 9px rgba(var(--qb-accent-rgb), 0.7));
}

#gameScreen .qb-hotkey,
#gameScreen .tcg-hotkey {
  position: absolute;
  z-index: 2;
  top: 0.3rem;
  left: 0.34rem;
  display: grid;
  min-width: 18px;
  height: 16px;
  place-items: center;
  padding: 0 0.22rem;
  border: 1px solid rgba(121, 223, 240, 0.3);
  border-radius: 4px;
  color: #c4e7ee;
  background: rgba(2, 10, 22, 0.86);
  box-shadow: inset 0 1px rgba(255, 255, 255, 0.05), 0 2px 7px rgba(0, 0, 0, 0.28);
  font: 800 0.54rem/1 'Orbitron', sans-serif;
  text-shadow: 0 0 5px rgba(53, 232, 255, 0.25);
}
#gameScreen .tcg-hotkey {
  top: 0.3rem;
  left: auto;
  right: 0.3rem;
}

#gameScreen .qb-label {
  margin: 0.02rem 0 0;
  color: #d8f4fa;
  font-size: 0.68rem;
  line-height: 1.05;
}

#gameScreen .qb-price {
  margin: 0;
  font-size: 0.62rem;
  line-height: 1;
}

#gameScreen .qb-slot.insufficient-gold {
  border-color: rgba(255, 95, 118, 0.38);
  background:
    radial-gradient(circle at 50% 30%, rgba(255, 95, 118, 0.08), transparent 46%),
    linear-gradient(155deg, rgba(27, 22, 38, 0.94), rgba(10, 10, 23, 0.92));
  cursor: not-allowed;
}

#gameScreen .qb-slot.insufficient-gold .qb-price {
  color: #ff879a;
  text-shadow: 0 0 7px rgba(255, 95, 118, 0.3);
}

#gameScreen .qb-slot.insufficient-gold .qb-icon {
  opacity: 0.5;
  filter: grayscale(0.55) saturate(0.5) drop-shadow(0 0 3px rgba(var(--qb-accent-rgb), 0.22));
}

#gameScreen .qb-state {
  min-height: 0.46rem;
  color: #7396a8;
  font: 800 0.4rem/1 'Orbitron', sans-serif;
  letter-spacing: 0.04em;
  white-space: nowrap;
}

#gameScreen .qb-state:empty {
  visibility: hidden;
}

#gameScreen .qb-state.is-warning {
  color: #ff879a;
}

#gameScreen .qb-state.is-active {
  color: #76efff;
  text-shadow: 0 0 7px rgba(52, 245, 255, 0.45);
}

#gameScreen .qb-slot.qb-active {
  transform: translateY(-2px);
  border-color: var(--cyan);
  background: rgba(52, 245, 255, 0.11);
  box-shadow: 0 0 18px rgba(52, 245, 255, 0.24), inset 0 0 14px rgba(52, 245, 255, 0.09);
  cursor: pointer;
}

#gameScreen .qb-slot.qb-active::before {
  left: 8%;
  width: 84%;
  opacity: 1;
  box-shadow: 0 0 8px rgba(52, 245, 255, 0.55);
}

#gameScreen .qb-slot.qb-active.insufficient-gold .qb-icon {
  opacity: 0.72;
  filter: saturate(0.75) drop-shadow(0 0 7px rgba(var(--qb-accent-rgb), 0.38));
}

#gameScreen .tower-desc-box {
  position: fixed;
  z-index: 260;
  width: max-content;
  max-width: min(360px, calc(100vw - 16px));
  padding: 0.58rem 0.68rem 0.62rem;
  border: 1px solid rgba(53, 232, 255, 0.34);
  border-radius: 9px;
  color: #b9dce6;
  background: linear-gradient(145deg, rgba(10, 31, 48, 0.985), rgba(2, 10, 22, 0.99));
  box-shadow: 0 10px 26px rgba(0, 0, 0, 0.52), 0 0 16px rgba(53, 232, 255, 0.1), inset 0 1px rgba(255, 255, 255, 0.05);
  pointer-events: none;
}

#gameScreen .tower-desc-box[hidden] {
  display: none;
}

#gameScreen .tower-desc-box::after {
  content: '';
  position: absolute;
  left: 50%;
  width: 8px;
  height: 8px;
  border-right: 1px solid rgba(53, 232, 255, 0.34);
  border-bottom: 1px solid rgba(53, 232, 255, 0.34);
  background: #061625;
  transform: translateX(-50%) rotate(45deg);
}

#gameScreen .tower-desc-box[data-placement="top"]::after {
  bottom: -5px;
}

#gameScreen .tower-desc-box[data-placement="bottom"]::after {
  top: -5px;
  transform: translateX(-50%) rotate(225deg);
}

#gameScreen .tower-desc-title,
#gameScreen .tower-desc-copy {
  display: block;
}

#gameScreen .tower-desc-title {
  margin-bottom: 0.24rem;
  color: #7ceeff;
  font: 800 0.62rem/1.15 'Orbitron', sans-serif;
  letter-spacing: 0.05em;
}

#gameScreen .tower-desc-copy {
  max-width: 34rem;
  font: 600 0.72rem/1.3 'Rajdhani', sans-serif;
}

#gameScreen #commandDockCombat,
#gameScreen .bottom-hud {
  align-items: center;
  justify-content: center;
  gap: 0.55rem;
  min-height: 0;
  flex-wrap: nowrap;
  padding: 0;
}

#gameScreen #commandDockCombat {
  padding: 0;
}

#gameScreen #commandDockCombat > .bottom-hud {
  width: 100%;
  height: 100%;
}

#gameScreen .card-zone-counter {
  width: 58px;
  height: 72px;
  min-width: 58px;
  border-radius: 8px;
}

#gameScreen .card-zone-counter::before {
  inset: 4px;
}

#gameScreen .card-zone-label {
  font-size: 0.5rem;
}

#gameScreen .card-zone-icon {
  font-size: 0.8rem;
}

#gameScreen .card-zone-counter strong {
  font-size: 1.05rem;
}

#gameScreen .action-cards,
#gameScreen .action-cards.fan {
  position: relative;
  display: flex;
  flex: 1 1 auto;
  width: auto;
  height: 100px;
  min-width: 0;
  align-items: center;
  justify-content: center;
  align-content: center;
  gap: clamp(0.3rem, 0.8vw, 0.72rem);
  flex-wrap: nowrap;
  overflow: visible;
}

#gameScreen .action-cards .tcg-card--hand,
#gameScreen .action-cards.fan .tcg-card--hand {
  position: relative;
  inset: auto;
  width: clamp(68px, 6vw, 88px);
  height: auto;
  aspect-ratio: 0.72 / 1;
  margin: 0;
  transform: none !important;
  flex: 0 1 88px;
}

#gameScreen .action-cards .tcg-card--hand:hover,
#gameScreen .action-cards .tcg-card--hand:focus-visible,
#gameScreen .action-cards.fan .tcg-card--hand:hover,
#gameScreen .action-cards.fan .tcg-card--hand:focus-visible {
  transform: translateY(-10px) scale(1.08) !important;
  z-index: 50;
}

#gameScreen .tcg-card--hand .tcg-name {
  font-size: max(0.58rem, 9px);
}

#gameScreen .tcg-card--hand .tcg-desc,
#gameScreen .tcg-card--hand .tcg-type,
#gameScreen .tcg-card--hand .tcg-charges {
  font-size: max(0.55rem, 9px);
}

#gameScreen .tcg-card--hand.card-unaffordable,
#gameScreen .tcg-card--hand.is-unaffordable {
  opacity: 0.42;
  filter: grayscale(0.45);
  cursor: not-allowed;
}

#gameScreen #commandDockTower {
  align-items: stretch;
}

#gameScreen #selectedTowerCard {
  width: 100%;
  min-width: 0;
  display: grid;
  grid-template-columns: minmax(150px, 0.8fr) minmax(320px, 2fr) minmax(250px, 1.25fr);
  align-items: center;
  gap: 0.8rem;
  padding: 0.2rem 0.15rem;
}

#gameScreen #selectedTowerCard.hidden {
  display: none !important;
}

#gameScreen .tower-info-header {
  margin: 0;
}

#gameScreen .tower-info-title {
  font-size: 0.82rem;
}

#gameScreen .tower-owner-chip {
  margin-top: 0.25rem;
}

#gameScreen .tower-info-stats {
  display: grid;
  grid-template-columns: repeat(3, minmax(90px, 1fr));
  gap: 0.25rem 0.55rem;
  margin: 0;
}

#gameScreen .tower-stat-row {
  min-width: 0;
  padding: 0.24rem 0.4rem;
  border: 1px solid rgba(52, 245, 255, 0.09);
  border-radius: 5px;
  background: rgba(0, 5, 14, 0.34);
  font-size: 0.67rem;
}

#gameScreen .tower-stat-row[hidden] {
  display: none !important;
}

#gameScreen .tower-stat-row:has(#selTowerHp) {
  border-color: rgba(101, 230, 138, 0.26);
  background: rgba(101, 230, 138, 0.055);
}

#gameScreen .tower-info-actions {
  display: grid;
  grid-template-columns: 1fr 1fr;
  gap: 0.38rem;
}

#gameScreen .tower-info-actions .upgrade-btn {
  grid-column: 1 / -1;
}

#gameScreen .btn-tower-action {
  min-height: 34px;
  padding: 0.38rem 0.45rem;
  font-size: 0.62rem;
}

#gameScreen .sell-btn {
  border-color: rgba(255, 95, 118, 0.4);
  color: #ff8499;
  background: rgba(255, 95, 118, 0.07);
}

#gameScreen .right-panel {
  display: flex;
  gap: 0.5rem;
  overflow: hidden;
}

#gameScreen .round-log-panel {
  min-height: 105px;
  overflow: hidden;
}

#gameScreen #roundLog {
  font-size: max(0.68rem, 11px);
}

#gameScreen .tactical-kicker,
#gameScreen .tactical-status-chip,
#gameScreen .tactical-stat > span,
#gameScreen .tactical-defense-stats span,
#gameScreen .tactical-progress-label span {
  font-size: max(0.58rem, 9px);
}

#gameScreen .tactical-stat small,
#gameScreen .tactical-defense-message {
  font-size: max(0.62rem, 10px);
}

#gameScreen .mobile-hud-nav {
  display: none;
}

#gameScreen .milestone-modal {
  position: fixed;
  top: 50%;
  left: 50%;
  z-index: 240;
  width: min(920px, calc(100vw - 2rem));
  max-height: calc(100dvh - 2rem);
  margin: 0;
  padding: clamp(1rem, 2vw, 1.5rem);
  overflow: auto;
  transform: translate(-50%, -50%);
  border-radius: 16px;
  background: rgba(2, 8, 20, 0.985);
  box-shadow:
    0 0 0 100vmax rgba(0, 2, 8, 0.8),
    0 0 60px rgba(52, 245, 255, 0.14),
    0 30px 80px rgba(0, 0, 0, 0.86);
  clip-path: inset(-100vmax);
}

#gameScreen .milestone-modal {
  width: min(520px, calc(100vw - 2rem));
}

#gameScreen .end-screen-modal {
  overflow-y: auto;
  padding: 1rem;
}

body.game-modal-active #topHud,
body.game-modal-active #gameHud,
body.game-modal-active #rightPanel,
body.game-modal-active #commandDock,
body.game-modal-active #game-canvas,
body.game-modal-active #gameOptionsControl {
  pointer-events: none !important;
}

#gameScreen .yt-music-widget,
#ytMusicWidget {
  display: none !important;
}

#gameScreen button:focus-visible,
#gameScreen [role="button"]:focus-visible,
#gameScreen [tabindex]:focus-visible {
  outline: 2px solid var(--cyan) !important;
  outline-offset: 2px;
}

@media (max-width: 1480px) {
  #gameScreen {
    --game-topbar-height: 62px;
  }

  #gameScreen .top-hud {
    grid-template-rows: minmax(0, 1fr);
  }

  #gameScreen .game-main-layout {
    grid-template-columns: 205px minmax(0, 1fr) 230px;
  }

  #gameScreen .top-hud-secondary,
  #gameScreen .session-meta,
  #gameScreen .kills-glow,
  #gameScreen .top-hud-session-meta {
    display: none;
  }

  #gameScreen #selectedTowerCard {
    grid-template-columns: minmax(130px, 0.7fr) minmax(280px, 1.7fr) minmax(220px, 1fr);
  }
}

@media (max-width: 1360px) {
  #gameScreen {
    --game-topbar-height: 56px;
  }

  #gameScreen .top-hud {
    grid-template-rows: minmax(0, 1fr);
    padding-left: 5.6rem;
  }

  #gameScreen .top-hud-primary {
    grid-template-columns: 1fr auto 1fr;
  }

  #gameScreen .game-main-layout {
    display: block;
    padding: 0.42rem;
  }

  #gameScreen .center-stage {
    height: 100%;
  }

  #gameScreen .left-panel,
  #gameScreen .right-panel {
    display: none;
  }

  #gameScreen[data-room-mode="solo"] .left-panel {
    display: none;
  }

  #gameScreen .left-panel.open,
  #gameScreen .right-panel.open {
    position: fixed;
    z-index: 210;
    top: calc(var(--game-topbar-height) + 0.45rem);
    bottom: 0.45rem;
    display: flex;
    width: min(360px, calc(100vw - 0.9rem));
    height: auto;
    overflow-y: auto;
    box-shadow: 0 24px 70px rgba(0, 0, 0, 0.78), 0 0 24px rgba(52, 245, 255, 0.13);
  }

  #gameScreen[data-room-mode="solo"] .left-panel.open {
    display: flex;
  }

  #gameScreen .left-panel.open {
    left: 0.45rem;
  }

  #gameScreen .right-panel.open {
    right: 0.45rem;
  }

  #gameScreen .mobile-hud-nav {
    position: fixed;
    z-index: 190;
    top: 0.46rem;
    left: 0.45rem;
    display: flex !important;
    gap: 0.28rem;
  }

  #gameScreen .mobile-hud-nav button,
  #gameScreen .hud-toggle-btn {
    position: static;
    display: inline-flex !important;
    min-width: 34px;
    min-height: 34px;
    padding: 0.35rem 0.48rem;
    border: 1px solid rgba(52, 245, 255, 0.3);
    border-radius: 8px;
    background: rgba(2, 9, 22, 0.94);
    color: #a9c8d8;
  }

  #gameScreen .mobile-hud-nav button {
    width: 34px;
    padding-inline: 0;
    justify-content: center;
    overflow: hidden;
    font-size: 0;
  }

  #gameScreen #mobileCommandTab::before {
    content: "☰";
    font-size: 0.78rem;
  }

  #gameScreen #mobileLogTab::before {
    content: "▤";
    font-size: 0.78rem;
  }

  #gameScreen .mobile-hud-nav button.active,
  #gameScreen .mobile-hud-nav button.is-active,
  #gameScreen .hud-toggle-btn.active {
    border-color: var(--cyan);
    color: var(--cyan);
    box-shadow: 0 0 13px rgba(52, 245, 255, 0.22);
  }

  #gameScreen #toggleHudBtn:not(.mobile-hud-nav *) {
    display: none !important;
  }

  #gameScreen #selectedTowerCard {
    grid-template-columns: minmax(120px, 0.65fr) minmax(260px, 1.7fr) minmax(190px, 1fr);
  }
}

@media (max-width: 820px) {
  #gameScreen .top-hud {
    gap: 0.3rem;
    padding-right: 0.35rem;
  }

  #gameScreen .top-hud-primary {
    grid-template-columns: auto 1fr auto;
  }

  #gameScreen .player-identity-name,
  #gameScreen .player-identity-mode,
  #gameScreen .hud-player-copy,
  #gameScreen .hud-stat-label,
  #gameScreen .top-hud-secondary,
  #gameScreen .session-meta,
  #gameScreen .top-hud-session-meta,
  #gameScreen .wave-glow,
  #gameScreen .kills-glow {
    display: none !important;
  }

  #gameScreen .player-identity-chip {
    display: block;
    padding: 0;
  }

  #gameScreen .run-phase-chip {
    min-width: 104px;
    padding-inline: 0.4rem;
  }

  #gameScreen .hud-stat-box {
    min-width: 44px;
    justify-content: center;
    padding: 0.34rem 0.38rem;
  }

  #gameScreen .hud-stat-val {
    font-size: 0.68rem;
  }

  #gameScreen .command-dock {
    min-height: 94px;
    max-height: 150px;
    padding: 0.45rem;
  }

  #gameScreen .build-mode-status {
    min-width: 0;
  }

  #gameScreen #buildModeCost,
  #gameScreen .quick-build-title {
    display: none;
  }

  #gameScreen .qb-slot {
    min-width: 66px;
    min-height: 70px;
    padding: 0.25rem 0.32rem;
  }

  #gameScreen .qb-icon {
    width: 26px;
    height: 26px;
  }

  #gameScreen .qb-label,
  #gameScreen .qb-price {
    font-size: 0.48rem;
  }

  #gameScreen[data-phase="build"] .mirror-resource {
    width: 76px;
    min-width: 72px;
  }

  #gameScreen .card-zone-counter {
    width: 44px;
    min-width: 44px;
    height: 60px;
  }

  #gameScreen[data-phase="build"] .card-zone-counter {
    width: 40px;
    min-width: 40px;
    min-height: 50px;
  }

  #gameScreen .card-zone-label {
    display: none;
  }

  #gameScreen .action-cards,
  #gameScreen .action-cards.fan {
    height: 82px;
    justify-content: flex-start;
    overflow-x: auto;
    overflow-y: visible;
    padding-inline: 0.15rem;
  }

  #gameScreen .action-cards .tcg-card--hand,
  #gameScreen .action-cards.fan .tcg-card--hand {
    width: 60px;
    min-width: 60px;
  }

  #gameScreen #commandDockTower {
    overflow-x: hidden;
    overflow-y: auto;
  }

  #gameScreen #selectedTowerCard {
    grid-template-columns: minmax(110px, 0.65fr) minmax(0, 1.35fr);
    min-width: 0;
    align-items: start;
  }

  #gameScreen #selectedTowerCard .tower-info-stats {
    grid-template-columns: repeat(2, minmax(0, 1fr));
  }

  #gameScreen #selectedTowerCard .tower-info-actions {
    grid-column: 1 / -1;
    grid-template-columns: repeat(3, minmax(0, 1fr));
  }

  #gameScreen #selectedTowerCard .tower-info-actions .upgrade-btn {
    grid-column: auto;
  }
}

@media (max-width: 560px) {
  #gameScreen .hud-player-identity {
    display: none;
  }

  #gameScreen .top-hud-team .energy-glow,
  #gameScreen .top-hud-team .gold-glow {
    display: flex;
  }

  #gameScreen #commandDockBuild {
    gap: 0.4rem;
  }

  #gameScreen .build-mode-status {
    min-width: 0;
    grid-template-columns: minmax(0, 1fr) auto;
    grid-template-rows: minmax(0, 1fr);
    padding: 0.35rem;
  }

  #gameScreen #selectedTowerCard {
    grid-template-columns: minmax(0, 1fr);
  }

  #gameScreen #selectedTowerCard .tower-info-stats,
  #gameScreen #selectedTowerCard .tower-info-actions {
    grid-column: 1;
  }

  #gameScreen .build-mode-status::before,
  #gameScreen .build-mode-label,
  #gameScreen #buildModeCost {
    display: none;
  }

  #gameScreen #buildModeName {
    grid-column: 1;
    grid-row: 1;
    font-size: 0.56rem;
  }

  #gameScreen #buildModeCancel {
    grid-column: 2;
    grid-row: 1;
  }

  #gameScreen .qb-slot {
    min-width: 58px;
  }

  #gameScreen .qb-label {
    max-width: 54px;
    overflow: hidden;
    font-size: 0.55rem;
    text-overflow: ellipsis;
    white-space: nowrap;
  }
}

@media (max-height: 620px) {
  #gameScreen {
    --game-topbar-height: 50px;
  }

  #gameScreen .command-dock {
    min-height: 82px;
    max-height: 116px;
  }

  #gameScreen .qb-slot {
    min-height: 64px;
  }
  #gameScreen[data-phase="combat"] .mirror-resource--hand {
    height: 72px;
  }

  #gameScreen .action-cards,
  #gameScreen .action-cards.fan {
    height: 72px;
  }

  #gameScreen .milestone-modal,
  #gameScreen .end-screen-modal {
    max-height: calc(100dvh - 0.5rem);
  }
}

@media (prefers-reduced-motion: reduce) {
  #gameScreen *,
  #gameScreen *::before,
  #gameScreen *::after {
    scroll-behavior: auto !important;
    animation-duration: 0.001ms !important;
    animation-iteration-count: 1 !important;
    transition-duration: 0.001ms !important;
  }
}

/* ==========================================================================
   EINSATZ-KOMMANDO MK II
   Resources, crew and the selected tower share one readable command rail.
   The lower dock remains phase-pure: quick-build in build, cards in combat.
   ========================================================================== */

#gameScreen {
  --game-topbar-height: 64px;
  --command-rail-width: clamp(276px, 16.5vw, 312px);
  --command-cyan: #35e8ff;
  --command-amber: #ffb547;
  --command-red: #ff637e;
  --command-purple: #cf72ff;
}

#gameScreen .top-hud {
  grid-template-rows: minmax(0, 1fr);
  padding: 0.42rem clamp(0.75rem, 1.35vw, 1.45rem);
  background:
    linear-gradient(90deg, rgba(53, 232, 255, 0.055), transparent 24%, transparent 76%, rgba(207, 114, 255, 0.045)),
    rgba(2, 8, 19, 0.975);
}

#gameScreen .top-hud-primary {
  grid-template-columns: minmax(190px, 1fr) auto minmax(250px, 1fr);
  gap: clamp(0.65rem, 1.35vw, 1.4rem);
}

#gameScreen .top-hud-personal {
  min-width: 0;
}

#gameScreen .hud-player-marker {
  width: 34px;
  height: 34px;
  border-radius: 10px;
}

#gameScreen .hud-player-name {
  max-width: 180px;
  font-size: 0.7rem;
}

#gameScreen .top-hud-run {
  display: grid;
  grid-template-columns: max-content max-content max-content;
  align-items: center;
  width: max-content;
  max-width: none;
  margin: 0;
  gap: 0.55rem;
  overflow: visible;
  flex: none;
}

#gameScreen .hud-run-phase {
  min-width: clamp(128px, 12vw, 176px);
  padding: 0.34rem 0.68rem;
  border-color: rgba(53, 232, 255, 0.24);
  background:
    linear-gradient(135deg, rgba(53, 232, 255, 0.065), rgba(207, 114, 255, 0.045)),
    rgba(1, 8, 18, 0.62);
  box-shadow: inset 0 0 16px rgba(53, 232, 255, 0.035);
}

#gameScreen .wave-glow {
  position: relative;
  display: grid;
  grid-template-columns: 24px max-content;
  grid-template-rows: auto auto 2px;
  align-items: center;
  width: max-content;
  min-width: 126px;
  min-height: 40px;
  column-gap: 0.4rem;
  row-gap: 0.04rem;
  padding: 0.3rem 0.58rem 0.34rem;
  overflow: hidden;
  flex: none;
  border-color: rgba(198, 92, 255, 0.32);
  background:
    radial-gradient(circle at 20% 50%, rgba(198, 92, 255, 0.16), transparent 34%),
    linear-gradient(145deg, rgba(18, 20, 55, 0.86), rgba(4, 12, 27, 0.82));
}

#gameScreen .wave-glow .hud-stat-icon {
  grid-column: 1;
  grid-row: 1 / 3;
  width: 24px;
  height: 24px;
  display: grid;
  place-items: center;
  align-self: center;
  color: #9c72ff;
  font-size: 1rem;
  line-height: 1;
  text-shadow: 0 0 10px rgba(156, 114, 255, 0.8);
  animation: waveTelemetryPulse 2.4s ease-in-out infinite;
}

#gameScreen .wave-glow .hud-stat-label {
  grid-column: 2;
  grid-row: 1;
  width: auto;
  min-width: 0;
  overflow: visible;
  color: #9db4c5;
  font-size: 0.45rem;
  letter-spacing: 0.12em;
  line-height: 1;
}

#gameScreen .wave-glow .hud-stat-val {
  grid-column: 2;
  grid-row: 2;
  width: auto;
  min-width: 0;
  color: #dd94ff;
  font-size: 0.68rem;
  line-height: 1.1;
  white-space: nowrap;
}

#gameScreen .hud-wave-progress {
  grid-column: 1 / -1;
  grid-row: 3;
  align-self: end;
  width: 100%;
  height: 2px;
  margin-top: 0.16rem;
  overflow: hidden;
  border-radius: 999px;
  background: rgba(198, 92, 255, 0.13);
}

#gameScreen .hud-wave-progress > i {
  display: block;
  width: 0;
  height: 100%;
  border-radius: inherit;
  background: linear-gradient(90deg, #7c67ff, #d174ff);
  box-shadow: 0 0 8px rgba(209, 116, 255, 0.68);
  transition: width 220ms ease;
}

@keyframes waveTelemetryPulse {
  0%, 100% { opacity: 0.72; transform: scale(0.9); }
  50% { opacity: 1; transform: scale(1.08); }
}

#gameScreen .top-hud-progress {
  display: flex;
  justify-self: end;
  justify-content: flex-end;
}

#gameScreen .top-hud-progress-meta {
  display: flex;
  align-items: center;
  justify-content: flex-end;
  gap: 0.65rem;
  min-width: 0;
}

#gameScreen .top-hud-progress-meta .top-hud-meta {
  display: grid;
  min-width: 40px;
  gap: 0.08rem;
  text-align: center;
}

#gameScreen .top-hud-progress-meta .meta-label,
#gameScreen .top-hud-progress-meta .xp-title {
  color: #557b8e;
  font: 700 0.48rem/1 'Orbitron', sans-serif;
  letter-spacing: 0.1em;
}

#gameScreen .top-hud-progress-meta .meta-value {
  color: #bfeefa;
  font: 700 0.66rem/1 'Orbitron', sans-serif;
}

#gameScreen .top-hud-progress-meta .hud-xp-meta {
  min-width: 160px;
}

#gameScreen .top-hud-progress-meta .hud-xp-bar {
  width: clamp(76px, 7vw, 112px);
  height: 5px;
}

#gameScreen .top-hud-progress-meta .hud-xp-label {
  color: #7898a9;
  font-size: 0.5rem;
  white-space: nowrap;
}

#gameScreen .mobile-resource-strip {
  display: none;
}

#gameScreen .game-main-layout,
#gameScreen[data-room-mode="solo"] .game-main-layout {
  grid-template-columns: var(--command-rail-width) minmax(0, 1fr) clamp(238px, 18vw, 300px);
}

#gameScreen .left-panel,
#gameScreen[data-room-mode="solo"] .left-panel {
  position: relative;
  display: grid;
  grid-template-rows: auto auto auto minmax(128px, 1fr) auto auto;
  align-content: stretch;
  gap: 0.48rem;
  padding: 0.72rem;
  overflow: hidden;
  background:
    linear-gradient(rgba(53, 232, 255, 0.018) 1px, transparent 1px),
    linear-gradient(90deg, rgba(53, 232, 255, 0.018) 1px, transparent 1px),
    linear-gradient(165deg, rgba(5, 21, 39, 0.97), rgba(1, 7, 17, 0.985));
  background-size: 22px 22px, 22px 22px, auto;
  box-shadow: inset 0 0 28px rgba(53, 232, 255, 0.025), 0 16px 42px rgba(0, 0, 0, 0.32);
}

#gameScreen .left-panel::before {
  content: '';
  position: absolute;
  inset: 0 auto 0 0;
  width: 2px;
  background: linear-gradient(180deg, transparent, rgba(53, 232, 255, 0.7) 18%, rgba(53, 232, 255, 0.08) 72%, transparent);
  opacity: 0.65;
  pointer-events: none;
}

#gameScreen .command-console-header {
  display: flex;
  align-items: center;
  justify-content: space-between;
  min-width: 0;
  padding: 0.05rem 0.05rem 0.55rem;
  border-bottom: 1px solid rgba(53, 232, 255, 0.18);
}

#gameScreen .command-console-kicker {
  display: block;
  margin-bottom: 0.18rem;
  color: #587b8e;
  font: 700 0.49rem/1 'Orbitron', sans-serif;
  letter-spacing: 0.13em;
}

#gameScreen .command-center-title {
  margin: 0;
  color: var(--command-cyan);
  font: 800 0.8rem/1.15 'Orbitron', sans-serif;
  letter-spacing: 0.08em;
  text-shadow: 0 0 12px rgba(53, 232, 255, 0.35);
}

#gameScreen .command-online-badge {
  display: inline-flex;
  align-items: center;
  gap: 0.26rem;
  padding: 0.24rem 0.34rem;
  border: 1px solid rgba(101, 230, 138, 0.24);
  border-radius: 999px;
  color: #75e99d;
  background: rgba(101, 230, 138, 0.055);
  font: 700 0.48rem/1 'Orbitron', sans-serif;
  letter-spacing: 0.08em;
}

#gameScreen .command-online-badge i {
  width: 5px;
  height: 5px;
  border-radius: 50%;
  background: #65e68a;
  box-shadow: 0 0 8px rgba(101, 230, 138, 0.8);
  animation: commandLivePulse 1.8s ease-in-out infinite;
}

#gameScreen .command-section-heading {
  display: flex;
  align-items: center;
  justify-content: space-between;
  gap: 0.45rem;
  min-width: 0;
  margin-bottom: 0.38rem;
}

#gameScreen .command-section-heading h3 {
  margin: 0;
  color: #9bc7d7;
  font: 700 0.59rem/1 'Orbitron', sans-serif;
  letter-spacing: 0.08em;
}

#gameScreen .command-section-heading > span {
  min-width: 0;
  overflow: hidden;
  color: #557689;
  font: 600 0.49rem/1 'Rajdhani', sans-serif;
  letter-spacing: 0.06em;
  text-overflow: ellipsis;
  white-space: nowrap;
}

#gameScreen .command-resource-core,
#gameScreen .command-crew-section,
#gameScreen .command-tower-panel {
  min-width: 0;
  padding: 0.52rem;
  border: 1px solid rgba(53, 232, 255, 0.12);
  border-radius: 9px;
  background: rgba(0, 6, 15, 0.5);
  box-shadow: inset 0 0 18px rgba(53, 232, 255, 0.018);
}

#gameScreen .command-resource-grid {
  display: grid;
  grid-template-columns: repeat(2, minmax(0, 1fr));
  gap: 0.38rem;
}

#gameScreen .command-resource {
  position: relative;
  display: grid;
  grid-template-columns: 22px minmax(0, 1fr);
  align-items: center;
  min-width: 0;
  min-height: 58px;
  gap: 0.32rem;
  padding: 0.42rem 0.42rem;
  overflow: hidden;
  border: 1px solid rgba(53, 232, 255, 0.11);
  border-radius: 8px;
  background: linear-gradient(145deg, rgba(8, 24, 39, 0.78), rgba(1, 8, 18, 0.82));
}

#gameScreen .command-resource::after {
  content: '';
  position: absolute;
  inset: auto 8px 0;
  height: 1px;
  background: currentColor;
  opacity: 0.32;
  box-shadow: 0 0 8px currentColor;
}

#gameScreen .command-resource-icon {
  width: 22px;
  height: 22px;
  display: grid;
  place-items: center;
  border: 1px solid currentColor;
  border-radius: 6px;
  background: rgba(255, 255, 255, 0.025);
  font: 800 0.7rem/1 'Orbitron', sans-serif;
  box-shadow: 0 0 9px color-mix(in srgb, currentColor 28%, transparent);
}

#gameScreen .command-resource-copy {
  display: flex;
  min-width: 0;
  flex-direction: column;
  gap: 0.12rem;
}

#gameScreen .command-resource-copy small {
  overflow: hidden;
  color: #638398;
  font: 700 0.47rem/1 'Orbitron', sans-serif;
  letter-spacing: 0.055em;
  text-overflow: ellipsis;
  white-space: nowrap;
}

#gameScreen .command-resource-copy strong {
  overflow: hidden;
  color: currentColor;
  font: 800 0.85rem/1 'Orbitron', sans-serif;
  text-overflow: ellipsis;
  text-shadow: 0 0 8px currentColor;
  white-space: nowrap;
}

#gameScreen .command-resource--gold { color: #ffc45c; border-color: rgba(255, 181, 71, 0.21); }
#gameScreen .command-resource--mana { color: #d174ff; border-color: rgba(207, 114, 255, 0.23); }
#gameScreen .command-resource--hp { color: #ff7088; border-color: rgba(255, 99, 126, 0.22); }
#gameScreen .core-barrier-status {
  display: inline-flex;
  align-items: baseline;
  gap: 0.22rem;
  color: #7dd3fc;
  text-shadow: 0 0 7px rgba(125, 211, 252, 0.55);
}
#gameScreen .core-barrier-status[hidden] { display: none; }
#gameScreen .core-barrier-status strong { color: inherit; font-size: inherit; }
#gameScreen .mobile-resource--barrier { color: #7dd3fc; }
#gameScreen .mobile-resource--barrier[hidden] { display: none; }
#gameScreen .command-resource--tempo { color: #62e9ff; border-color: rgba(53, 232, 255, 0.23); padding-bottom: 1.58rem; }

/* ── Phase-dependent resource mirrors ── */
#gameScreen .mirror-resource {
  position: relative;
  display: grid;
  grid-template-columns: 18px 1fr;
  align-items: center;
  gap: 0.28rem;
  padding: 0.3rem 0.36rem 0.26rem;
  overflow: hidden;
  border: 1px solid rgba(53, 232, 255, 0.11);
  border-radius: 10px;
  background:
    linear-gradient(155deg, rgba(8, 24, 39, 0.82), rgba(1, 8, 18, 0.86));
  flex: 0 0 auto;
  width: 96px;
  min-width: 88px;
}
#gameScreen .mirror-resource::after {
  content: '';
  position: absolute;
  inset: auto 6px 0;
  height: 1px;
  background: currentColor;
  opacity: 0.28;
  box-shadow: 0 0 6px currentColor;
}
#gameScreen .mirror-resource--gold { color: #ffc45c; border-color: rgba(255, 181, 71, 0.21); }
#gameScreen .mirror-resource--mana { color: #d174ff; border-color: rgba(207, 114, 255, 0.23); }
#gameScreen .mirror-resource-icon {
  width: 18px;
  height: 18px;
  display: grid;
  place-items: center;
  border: 1px solid currentColor;
  border-radius: 5px;
  background: rgba(255, 255, 255, 0.025);
  font: 800 0.6rem/1 'Orbitron', sans-serif;
  box-shadow: 0 0 7px color-mix(in srgb, currentColor 28%, transparent);
}
#gameScreen .mirror-resource-copy {
  display: flex;
  flex-direction: column;
  gap: 0.08rem;
}
#gameScreen .mirror-resource-copy small {
  overflow: hidden;
  color: #638398;
  font: 700 0.42rem/1 'Orbitron', sans-serif;
  letter-spacing: 0.055em;
  text-overflow: ellipsis;
  white-space: nowrap;
}
#gameScreen .mirror-resource-copy strong {
  color: currentColor;
  font: 800 0.66rem/1 'Orbitron', sans-serif;
  text-shadow: 0 0 8px currentColor;
  white-space: nowrap;
}

/* Build phase: compact resources/counters above, tower slots below */
#gameScreen[data-phase="build"] .card-zone-counter {
  width: 46px;
  min-width: 42px;
  height: 58px;
  padding: 2px;
}
#gameScreen[data-phase="build"] .card-zone-label {
  font-size: 0.45rem;
}
#gameScreen[data-phase="build"] .mirror-resource {
  min-height: 0;
}
#gameScreen[data-phase="build"] .mirror-resource-copy strong {
  font-size: 0.7rem;
}

/* Combat phase: mirrors match card-zone-counter height */
#gameScreen[data-phase="combat"] .mirror-resource--hand {
  width: auto;
  min-width: 110px;
  height: 98px;
  flex: 0 0 auto;
  justify-content: center;
  border-radius: 10px;
  padding: 0.32rem 0.38rem;
}
#gameScreen[data-phase="combat"] .mirror-resource--hand .mirror-resource-copy strong {
  font-size: 1.05rem;
}

/* Mirrors only visible in their relevant phase */
#gameScreen[data-phase="build"] .mirror-resource--hand,
#gameScreen[data-phase="combat"] #buildGoldMirror,
#gameScreen[data-phase="combat"] #buildManaMirror,
#gameScreen[data-phase="milestone"] .mirror-resource,
#gameScreen[data-phase="end"] .mirror-resource {
  display: none !important;
}

#gameScreen .command-tempo-toggle {
  position: absolute;
  inset: auto 0.32rem 0.28rem;
  min-height: 19px;
  height: 19px;
  padding: 0.08rem 0.24rem 0.08rem 2.2rem;
  overflow: hidden;
  border-color: rgba(53, 232, 255, 0.25);
  border-radius: 5px;
  color: #8fc9d6;
  background: rgba(53, 232, 255, 0.045);
  font: 700 0.47rem/1 'Orbitron', sans-serif;
  letter-spacing: 0.02em;
  text-overflow: ellipsis;
  white-space: nowrap;
}

#gameScreen .command-tempo-toggle::before,
#gameScreen .wave-start-btn::before {
  content: attr(data-shortcut);
  display: inline-grid;
  place-items: center;
  border: 1px solid rgba(255, 255, 255, 0.18);
  border-radius: 4px;
  color: #bdeef7;
  background: rgba(0, 0, 0, 0.3);
  font: 800 0.42rem/1 'Orbitron', sans-serif;
  letter-spacing: 0.04em;
}

#gameScreen .command-tempo-toggle::before {
  position: absolute;
  left: 0.22rem;
  top: 50%;
  width: 1.7rem;
  height: 13px;
  transform: translateY(-50%);
}

#gameScreen .command-tempo-toggle.active {
  border-color: rgba(255, 181, 71, 0.52);
  color: #ffd083;
  background: rgba(255, 181, 71, 0.1);
  box-shadow: 0 0 12px rgba(255, 181, 71, 0.16);
}

#gameScreen .tower-integrity-track[data-status="damaged"] .tower-integrity-fill {
  background: linear-gradient(90deg, #f09a3e, #ffd26f);
  box-shadow: 0 0 10px rgba(255, 181, 71, 0.48);
}

#gameScreen .tower-integrity-track[data-status="critical"] .tower-integrity-fill {
  background: linear-gradient(90deg, #d73e59, #ff7e92);
  box-shadow: 0 0 11px rgba(255, 99, 126, 0.58);
}

#gameScreen .command-tempo-toggle:disabled {
  opacity: 0.48;
}

#gameScreen .command-crew-section {
  padding-bottom: 0.45rem;
}

#gameScreen[data-room-mode="solo"] #multiplayerPlayersCard,
#gameScreen #multiplayerPlayersCard {
  display: block !important;
}

#gameScreen .crew-card {
  max-height: 156px;
  min-height: 0;
  overflow-y: auto;
  padding: 0;
  scrollbar-width: thin;
  scrollbar-color: rgba(53, 232, 255, 0.22) transparent;
}

#gameScreen #hudPlayersList {
  display: grid;
  gap: 0.28rem;
}

#gameScreen .player-hud-entry {
  display: grid;
  grid-template-columns: 28px minmax(0, 1fr) auto;
  align-items: center;
  min-width: 0;
  min-height: 38px;
  gap: 0.38rem;
  padding: 0.3rem 0.36rem;
  border: 1px solid color-mix(in srgb, var(--player-color, var(--command-cyan)) 24%, transparent);
  border-radius: 7px;
  background: linear-gradient(90deg, var(--player-dim, rgba(53, 232, 255, 0.08)), rgba(1, 8, 17, 0.42) 58%);
  box-shadow: inset 2px 0 var(--player-color, var(--command-cyan));
}

#gameScreen .player-hud-avatar {
  width: 26px;
  height: 26px;
  display: grid;
  place-items: center;
  border: 1px solid var(--player-color, var(--command-cyan));
  border-radius: 7px;
  color: var(--player-color, var(--command-cyan));
  background: rgba(0, 4, 10, 0.48);
  box-shadow: 0 0 10px var(--player-glow, rgba(53, 232, 255, 0.2));
  font: 800 0.57rem/1 'Orbitron', sans-serif;
}

#gameScreen .player-hud-info {
  display: flex;
  min-width: 0;
  flex-direction: column;
  gap: 0.08rem;
}

#gameScreen .player-hud-name {
  overflow: hidden;
  color: #d9f5fb;
  font: 700 0.59rem/1.1 'Orbitron', sans-serif;
  text-overflow: ellipsis;
  white-space: nowrap;
}

#gameScreen .player-hud-detail {
  overflow: hidden;
  color: #6f91a4;
  font-size: 0.56rem;
  text-overflow: ellipsis;
  white-space: nowrap;
}

#gameScreen .player-hud-level {
  color: var(--player-color, var(--command-cyan));
  font: 700 0.53rem/1 'Orbitron', sans-serif;
}

#gameScreen .command-tower-panel {
  position: relative;
  min-height: 0;
  overflow: hidden;
  border-color: rgba(53, 232, 255, 0.16);
  background:
    radial-gradient(circle at 50% 5%, rgba(53, 232, 255, 0.045), transparent 42%),
    rgba(0, 5, 13, 0.66);
}

#gameScreen .command-tower-panel:has(#selectedTowerCard:not(.hidden))::after {
  content: '';
  position: absolute;
  z-index: 4;
  left: 0.55rem;
  right: 0.55rem;
  height: 1px;
  top: 2rem;
  background: linear-gradient(90deg, transparent, rgba(53, 232, 255, 0.5), transparent);
  box-shadow: 0 0 8px rgba(53, 232, 255, 0.35);
  opacity: 0;
  pointer-events: none;
  animation: towerPanelScan 4.6s ease-in-out infinite;
}

#gameScreen .tower-inspector-empty {
  height: calc(100% - 1.5rem);
  min-height: 112px;
  display: flex;
  align-items: center;
  justify-content: center;
  flex-direction: column;
  gap: 0.38rem;
  padding: 0.7rem 0.4rem;
  color: #668797;
  text-align: center;
}

#gameScreen .command-tower-panel:has(#selectedTowerCard:not(.hidden)) .tower-inspector-empty {
  display: none;
}

#gameScreen .tower-inspector-empty strong {
  color: #7598a9;
  font: 700 0.59rem/1.2 'Orbitron', sans-serif;
  letter-spacing: 0.06em;
}

#gameScreen .tower-inspector-empty small {
  max-width: 190px;
  font-size: 0.65rem;
  line-height: 1.3;
}

#gameScreen .tower-inspector-reticle {
  position: relative;
  width: 48px;
  height: 48px;
  margin-bottom: 0.18rem;
  border: 1px solid rgba(53, 232, 255, 0.16);
  border-radius: 50%;
  box-shadow: inset 0 0 18px rgba(53, 232, 255, 0.06), 0 0 14px rgba(53, 232, 255, 0.04);
}

#gameScreen .tower-inspector-reticle::before,
#gameScreen .tower-inspector-reticle::after,
#gameScreen .tower-inspector-reticle i::before,
#gameScreen .tower-inspector-reticle i::after {
  content: '';
  position: absolute;
  background: rgba(53, 232, 255, 0.28);
}

#gameScreen .tower-inspector-reticle::before { width: 18px; height: 1px; left: -7px; top: 23px; }
#gameScreen .tower-inspector-reticle::after { width: 18px; height: 1px; right: -7px; top: 23px; }
#gameScreen .tower-inspector-reticle i::before { width: 1px; height: 18px; left: 23px; top: -7px; }
#gameScreen .tower-inspector-reticle i::after { width: 1px; height: 18px; left: 23px; bottom: -7px; }

#gameScreen #selectedTowerCard {
  width: 100%;
  height: calc(100% - 1.35rem);
  min-width: 0;
  min-height: 0;
  display: flex;
  align-items: stretch;
  flex-direction: column;
  gap: 0.48rem;
  padding: 0.08rem 0.05rem 0;
  overflow-x: hidden;
  overflow-y: auto;
  scrollbar-width: thin;
  scrollbar-color: rgba(53, 232, 255, 0.22) transparent;
  animation: towerLinkIn 240ms cubic-bezier(0.16, 1, 0.3, 1);
}

#gameScreen #selectedTowerCard.hidden {
  display: none !important;
}

#gameScreen .tower-info-header {
  display: grid;
  grid-template-columns: 36px minmax(0, 1fr);
  align-items: center;
  gap: 0.48rem;
  margin: 0;
  padding: 0.22rem 0.16rem 0.34rem;
  border-bottom: 1px solid rgba(53, 232, 255, 0.1);
}

#gameScreen .tower-scan-emblem {
  position: relative;
  width: 34px;
  height: 34px;
  display: grid;
  place-items: center;
  transform: rotate(45deg);
  border: 1px solid var(--player-color, var(--command-cyan));
  border-radius: 8px;
  background: var(--player-dim, rgba(53, 232, 255, 0.08));
  box-shadow: 0 0 13px var(--player-glow, rgba(53, 232, 255, 0.18));
}

#gameScreen .tower-scan-emblem i {
  width: 9px;
  height: 9px;
  transform: rotate(-45deg);
  border: 2px solid var(--player-color, var(--command-cyan));
  border-radius: 50%;
  box-shadow: 0 0 8px var(--player-glow, rgba(53, 232, 255, 0.35));
}

#gameScreen .tower-info-heading-copy {
  display: flex;
  min-width: 0;
  flex-direction: column;
  gap: 0.2rem;
}

#gameScreen .tower-info-title {
  overflow: hidden;
  color: #e5fbff;
  font: 800 0.72rem/1.15 'Orbitron', sans-serif;
  letter-spacing: 0.035em;
  text-overflow: ellipsis;
  white-space: nowrap;
}

#gameScreen .tower-owner-chip {
  align-self: flex-start;
  max-width: 100%;
  margin: 0;
  overflow: hidden;
  color: var(--player-color, var(--command-cyan));
  font-size: 0.58rem;
  text-overflow: ellipsis;
  white-space: nowrap;
}

#gameScreen .tower-integrity {
  display: grid;
  gap: 0.25rem;
  padding: 0.38rem 0.44rem;
  border: 1px solid rgba(101, 230, 138, 0.16);
  border-radius: 7px;
  background: rgba(101, 230, 138, 0.035);
}

#gameScreen .tower-integrity-copy {
  display: flex;
  justify-content: space-between;
  gap: 0.5rem;
  color: #64897a;
  font: 700 0.5rem/1 'Orbitron', sans-serif;
  letter-spacing: 0.06em;
}

#gameScreen .tower-integrity-copy strong {
  color: #83eca6;
}

#gameScreen .tower-integrity-track {
  height: 6px;
  overflow: hidden;
  border: 1px solid rgba(101, 230, 138, 0.18);
  border-radius: 999px;
  background: rgba(0, 5, 9, 0.85);
}

#gameScreen .tower-integrity-fill {
  display: block;
  width: 0;
  height: 100%;
  border-radius: inherit;
  background: linear-gradient(90deg, #35d57a, #9df6ba);
  box-shadow: 0 0 10px rgba(101, 230, 138, 0.5);
  transition: width 220ms ease, background 220ms ease;
}

#gameScreen .tower-info-stats {
  display: grid;
  grid-template-columns: minmax(0, 1fr);
  gap: 0.3rem;
  margin: 0;
}

#gameScreen .tower-stat-row {
  display: grid;
  grid-template-columns: minmax(68px, 0.62fr) minmax(0, 1.38fr);
  align-items: start;
  min-width: 0;
  gap: 0.4rem;
  padding: 0.34rem 0.42rem;
  border: 1px solid rgba(53, 232, 255, 0.08);
  border-radius: 6px;
  background: rgba(1, 8, 17, 0.48);
  font-size: 0.63rem;
}

#gameScreen .tower-stat-row[hidden] {
  display: none !important;
}

#gameScreen .tower-stat-row .stat-label {
  color: #6f92a4;
  font-size: 0.57rem;
}

#gameScreen .tower-stat-row .stat-value {
  min-width: 0;
  overflow-wrap: anywhere;
  color: #d7f2f8;
  line-height: 1.3;
  text-align: right;
}

#gameScreen .tower-stat-row--support-buff {
  border-color: rgba(255, 157, 53, 0.3);
  background: linear-gradient(90deg, rgba(255, 157, 53, 0.1), rgba(1, 8, 17, 0.5));
  box-shadow: inset 2px 0 rgba(255, 157, 53, 0.72), 0 0 12px rgba(255, 157, 53, 0.05);
}

#gameScreen .tower-stat-row--support-buff .stat-label {
  color: #d99a55;
}

#gameScreen .tower-stat-row--support-buff .support-buff-value {
  color: #ffd08f;
  font-weight: 700;
  text-shadow: 0 0 8px rgba(255, 157, 53, 0.22);
}

#gameScreen .tower-stat-row--hp {
  display: none;
}

#gameScreen .tower-stat-row .buff-val {
  display: inline-block;
  margin-left: 0.12rem !important;
  color: #65e68a !important;
  font-size: 0.52rem;
}

#gameScreen .tower-info-actions {
  position: sticky;
  bottom: 0;
  z-index: 3;
  display: grid;
  grid-template-columns: 1fr 1fr;
  gap: 0.36rem;
  margin-top: auto;
  padding: 0.5rem 0.02rem 0.04rem;
  background: linear-gradient(180deg, transparent, rgba(0, 5, 13, 0.98) 24%);
}

#gameScreen .tower-info-actions .upgrade-btn {
  grid-column: 1 / -1;
}

#gameScreen .btn-tower-action {
  min-width: 0;
  min-height: 34px;
  padding: 0.4rem 0.35rem;
  overflow: hidden;
  border-radius: 7px;
  font: 700 0.56rem/1.1 'Orbitron', sans-serif;
  text-overflow: ellipsis;
}

#gameScreen .upgrade-btn {
  min-height: 40px;
  border-color: rgba(255, 181, 71, 0.52);
  color: #ffd27f;
  background: linear-gradient(135deg, rgba(255, 181, 71, 0.13), rgba(255, 181, 71, 0.035));
  box-shadow: inset 0 0 14px rgba(255, 181, 71, 0.035), 0 0 12px rgba(255, 181, 71, 0.06);
}

#gameScreen .upgrade-btn:not(:disabled):hover {
  transform: translateY(-1px);
  border-color: #ffc568;
  box-shadow: 0 0 18px rgba(255, 181, 71, 0.18), inset 0 0 14px rgba(255, 181, 71, 0.08);
}

#gameScreen .move-btn {
  border-color: rgba(53, 232, 255, 0.24);
  color: #8feefa;
  background: rgba(53, 232, 255, 0.045);
}

#gameScreen .sell-btn {
  border-color: rgba(255, 99, 126, 0.34);
  color: #ff879b;
  background: rgba(255, 99, 126, 0.055);
}

#gameScreen .game-message {
  min-height: 1rem;
  max-height: 2.25rem;
  padding: 0 0.1rem;
  overflow: hidden;
  color: #ffc66a !important;
  font-size: 0.58rem;
  line-height: 1.25;
  text-overflow: ellipsis;
}

#gameScreen .wave-controls {
  display: grid;
  gap: 0.34rem;
  margin: 0;
  padding-top: 0.48rem;
  border-top-color: rgba(53, 232, 255, 0.16);
  background: linear-gradient(180deg, transparent, rgba(1, 7, 17, 0.98) 18%);
}

#gameScreen .wave-start-btn {
  position: relative;
  min-height: 39px;
  padding-left: 2.9rem;
  padding-right: 0.55rem;
  overflow: hidden;
  font-size: 0.62rem;
  text-overflow: ellipsis;
  white-space: nowrap;
}

#gameScreen .wave-start-btn::before {
  position: absolute;
  left: 0.42rem;
  top: 50%;
  width: 2.05rem;
  height: 18px;
  transform: translateY(-50%);
}

#gameScreen .wave-controls-row {
  display: grid;
  grid-template-columns: 1fr 1fr;
  gap: 0.34rem;
}

#gameScreen .wave-controls-row button {
  min-height: 28px;
  font-size: 0.49rem;
}

/* Phase dock: short and functional while building, generous card bay in combat. */
#gameScreen .command-dock {
  min-height: 116px;
  max-height: none;
  padding: 0.55rem 0.72rem;
  transition: min-height 180ms ease, height 180ms ease;
}

#gameScreen .quick-build-slots {
  flex-wrap: nowrap;
}

#gameScreen[data-phase="build"] .command-dock {
  height: 132px;
}

#gameScreen[data-phase="combat"] .command-dock {
  height: clamp(202px, 21dvh, 232px);
}

#gameScreen #commandDockCombat,
#gameScreen .bottom-hud {
  width: 100%;
  height: 100%;
  gap: clamp(0.55rem, 1vw, 0.9rem);
}

#gameScreen .card-zone-counter {
  width: 68px;
  min-width: 68px;
  height: 98px;
  border-radius: 10px;
  background: linear-gradient(155deg, rgba(7, 24, 39, 0.86), rgba(1, 7, 16, 0.92));
}

#gameScreen .card-zone-counter strong {
  font-size: 1.15rem;
}

#gameScreen .action-cards,
#gameScreen .action-cards.fan {
  height: 100%;
  min-height: 0;
  gap: clamp(0.55rem, 1.15vw, 1rem);
  overflow: visible;
  padding: 0.38rem 0.15rem 0.15rem;
  perspective: 900px;
}

#gameScreen .action-cards .tcg-card--hand,
#gameScreen .action-cards.fan .tcg-card--hand {
  position: relative;
  inset: auto;
  width: clamp(120px, 7.8vw, 146px);
  min-width: 120px;
  height: auto;
  aspect-ratio: 3 / 4;
  flex: 0 0 auto;
  margin: 0;
  padding: 8px;
  overflow: visible;
  border-radius: 12px;
  background: linear-gradient(155deg, rgba(7, 24, 39, 0.97), rgba(1, 7, 16, 0.98));
  animation: cardDockIn 260ms cubic-bezier(0.16, 1, 0.3, 1) both;
  transform-origin: bottom center;
  transition: transform 180ms cubic-bezier(0.16, 1, 0.3, 1), box-shadow 180ms ease, border-color 180ms ease, filter 180ms ease;
}

#gameScreen .action-cards .tcg-card--hand:nth-child(2) { animation-delay: 35ms; }
#gameScreen .action-cards .tcg-card--hand:nth-child(3) { animation-delay: 70ms; }
#gameScreen .action-cards .tcg-card--hand:nth-child(4) { animation-delay: 105ms; }

#gameScreen .action-cards.fan .tcg-card--hand:nth-child(1) {
  transform: translateY(4px) rotate(-4deg) !important;
}

#gameScreen .action-cards.fan .tcg-card--hand:nth-child(2) {
  transform: translateY(0) rotate(0deg) !important;
}

#gameScreen .action-cards.fan .tcg-card--hand:nth-child(3) {
  transform: translateY(4px) rotate(4deg) !important;
}

#gameScreen .action-cards .tcg-card--hand:hover,
#gameScreen .action-cards .tcg-card--hand:focus-visible,
#gameScreen .action-cards.fan .tcg-card--hand:hover,
#gameScreen .action-cards.fan .tcg-card--hand:focus-visible {
  z-index: 60;
  transform: translateY(-13px) rotate(0deg) scale(1.1) !important;
  box-shadow: 0 20px 38px rgba(0, 0, 0, 0.72), 0 0 22px rgba(53, 232, 255, 0.2), inset 0 0 18px rgba(53, 232, 255, 0.045);
}

#gameScreen .action-cards .tcg-card--hand.is-placement-active,
#gameScreen .action-cards.fan .tcg-card--hand.is-placement-active {
  z-index: 55;
  border-color: rgba(56, 216, 255, 0.92);
  box-shadow: 0 0 0 2px rgba(56, 216, 255, 0.2), 0 0 30px rgba(56, 216, 255, 0.48);
  filter: saturate(1.2) brightness(1.08);
}

#gameScreen .tcg-card--hand .tcg-hand-effect {
  position: absolute;
  z-index: 90;
  left: 50%;
  bottom: calc(100% + 0.7rem);
  width: min(240px, calc(100vw - 1.2rem));
  padding: 0.65rem 0.72rem 0.68rem;
  border: 1px solid color-mix(in srgb, currentColor 58%, rgba(52, 245, 255, 0.38));
  border-radius: 10px;
  opacity: 0;
  overflow: hidden;
  visibility: hidden;
  color: #dff9ff;
  background:
    linear-gradient(145deg, rgba(9, 30, 47, 0.98), rgba(1, 8, 17, 0.985)),
    repeating-linear-gradient(180deg, transparent 0 3px, rgba(52, 245, 255, 0.04) 4px);
  box-shadow: 0 16px 42px rgba(0, 0, 0, 0.82), 0 0 24px rgba(52, 245, 255, 0.2), inset 0 0 18px rgba(52, 245, 255, 0.05);
  pointer-events: none;
  transform: translate(-50%, 8px) scale(0.94);
  transform-origin: bottom center;
  transition: opacity 150ms ease, transform 180ms cubic-bezier(0.16, 1, 0.3, 1), visibility 150ms;
}

#gameScreen .tcg-card--hand .tcg-hand-effect::after {
  content: "";
  position: absolute;
  inset: 0;
  border-top: 1px solid rgba(255, 255, 255, 0.18);
  background: linear-gradient(90deg, transparent, rgba(52, 245, 255, 0.06), transparent);
  pointer-events: none;
}

#gameScreen .tcg-card--hand .tcg-hand-effect-kicker {
  display: block;
  margin-bottom: 0.35rem;
  color: var(--cyan, #34f5ff);
  font-family: 'Orbitron', sans-serif;
  font-size: 0.48rem;
  font-weight: 800;
  letter-spacing: 0.1em;
  line-height: 1.3;
  text-transform: uppercase;
}

#gameScreen .tcg-card--hand .tcg-hand-effect p {
  position: relative;
  z-index: 1;
  margin: 0;
  color: #d9f4fa;
  font-size: 0.68rem;
  line-height: 1.48;
  text-align: left;
  text-wrap: pretty;
}

#gameScreen .tcg-card--hand:hover .tcg-hand-effect,
#gameScreen .tcg-card--hand:focus-visible .tcg-hand-effect {
  opacity: 1;
  visibility: visible;
  transform: translate(-50%, 0) scale(1);
}

#gameScreen .tcg-card--hand .tcg-image {
  min-height: 48px;
  margin: 10px 2px 5px;
  border-radius: 7px;
}

#gameScreen .tcg-card--hand .tcg-image-icon {
  font-size: 1.82rem;
}

#gameScreen .tcg-card--hand .tcg-type {
  margin-bottom: 0.17rem;
  font-size: 0.44rem;
  line-height: 1.15;
}

#gameScreen .tcg-card--hand .tcg-name {
  margin-bottom: 0.18rem;
  font-size: 0.68rem;
  line-height: 1.15;
}

#gameScreen .tcg-card--hand .tcg-desc {
  display: -webkit-box;
  min-height: 2.85em;
  padding: 0 0.12rem;
  overflow: hidden;
  color: #cdebf3;
  font-size: 0.57rem;
  line-height: 1.32;
  text-wrap: pretty;
  -webkit-box-orient: vertical;
  -webkit-line-clamp: 3;
}

#gameScreen .tcg-card--hand .tcg-cost {
  width: 23px;
  height: 23px;
  font-size: 0.68rem;
}

#gameScreen .tcg-card--hand .tcg-charges {
  padding: 0.15rem 0 0.08rem;
  font-size: 0.43rem;
  line-height: 1.15;
}

#gameScreen .tcg-card--hand.card-unaffordable,
#gameScreen .tcg-card--hand.is-unaffordable {
  opacity: 0.66;
  filter: grayscale(0.32) saturate(0.7);
}

#gameScreen .tcg-card--hand.card-unaffordable .tcg-cost,
#gameScreen .tcg-card--hand.is-unaffordable .tcg-cost {
  color: #fff2f5;
  background: radial-gradient(circle, #ff7c91, #b53049);
  box-shadow: 0 0 11px rgba(255, 99, 126, 0.5);
}

@keyframes commandLivePulse {
  0%, 100% { opacity: 0.5; transform: scale(0.82); }
  50% { opacity: 1; transform: scale(1); }
}

@keyframes towerLinkIn {
  from { opacity: 0; transform: translateY(8px); filter: blur(2px); }
  to { opacity: 1; transform: translateY(0); filter: blur(0); }
}

@keyframes towerPanelScan {
  0%, 12% { top: 2rem; opacity: 0; }
  18% { opacity: 0.6; }
  56% { top: calc(100% - 1rem); opacity: 0.18; }
  62%, 100% { top: calc(100% - 1rem); opacity: 0; }
}

@keyframes cardDockIn {
  from { opacity: 0; transform: translateY(16px) scale(0.94); }
  to { opacity: 1; transform: translateY(0) scale(1); }
}

@media (max-width: 1480px) {
  #gameScreen {
    --game-topbar-height: 60px;
    --command-rail-width: clamp(240px, 18vw, 270px);
  }

  #gameScreen .game-main-layout,
  #gameScreen[data-room-mode="solo"] .game-main-layout {
    grid-template-columns: var(--command-rail-width) minmax(0, 1fr) clamp(250px, 18vw, 270px);
  }

  #gameScreen .top-hud-progress-meta .hud-xp-meta {
    min-width: 130px;
  }

  #gameScreen .right-panel .tactical-uplink-header h2 {
    font-size: 0.72rem !important;
    letter-spacing: 0.05em;
    white-space: nowrap;
  }

  #gameScreen .command-resource {
    min-height: 54px;
    padding-inline: 0.34rem;
  }

  #gameScreen .command-resource-copy small {
    font-size: 0.43rem;
  }

  #gameScreen .command-resource-copy strong {
    font-size: 0.65rem;
  }

  #gameScreen .tower-stat-row {
    grid-template-columns: minmax(62px, 0.56fr) minmax(0, 1.44fr);
    font-size: 0.59rem;
  }

  #gameScreen .top-hud-run {
    gap: 0.45rem;
  }

  #gameScreen .wave-glow {
    min-width: 120px;
    padding-inline: 0.5rem;
  }

  #gameScreen[data-phase="build"] .command-dock {
    height: 126px;
  }

  #gameScreen #commandDockBuild {
    grid-template-columns: 128px minmax(0, 1fr);
    gap: 0.55rem;
  }

  #gameScreen .quick-build-slots {
    --qb-group-gap: 0.5rem;
    gap: 0.2rem;
  }

  #gameScreen #buildModeCancel {
    min-width: 30px;
    font-size: 0;
  }

  #gameScreen #buildModeCancel::after {
    content: "ESC";
    font-size: 0.5rem;
  }

  #gameScreen .qb-slot {
    flex: 0 1 88px;
    width: 88px;
    min-width: 76px;
    max-width: 88px;
    min-height: 88px;
  }

  #gameScreen .qb-icon {
    width: 46px;
    height: 46px;
  }
}

@media (max-width: 1360px) {
  #gameScreen {
    --game-topbar-height: 58px;
  }

  #gameScreen .top-hud {
    padding: 0.38rem 0.45rem 0.38rem 5.2rem;
  }

  #gameScreen .top-hud-primary {
    grid-template-columns: minmax(0, 1fr) auto;
    gap: 0.4rem;
  }

  #gameScreen .top-hud-personal,
  #gameScreen .top-hud-progress-meta {
    display: none;
  }

  #gameScreen .mobile-resource-strip {
    display: flex;
    align-items: center;
    justify-content: flex-end;
    gap: 0.24rem;
  }

  #gameScreen .mobile-resource {
    min-width: 44px;
    display: inline-flex;
    align-items: center;
    justify-content: center;
    gap: 0.2rem;
    padding: 0.25rem 0.3rem;
    border: 1px solid rgba(53, 232, 255, 0.14);
    border-radius: 6px;
    background: rgba(3, 14, 27, 0.78);
    font: 700 0.52rem/1 'Orbitron', sans-serif;
  }

  #gameScreen .mobile-resource i {
    font-style: normal;
    font-size: 0.54rem;
  }

  #gameScreen .mobile-resource--gold { color: #ffc45c; }
  #gameScreen .mobile-resource--mana { color: #d174ff; }
  #gameScreen .mobile-resource--hp { color: #ff7088; }
  #gameScreen .mobile-resource--tempo { color: #62e9ff; }

  #gameScreen #mobileCommandTab::before {
    content: none;
  }

  #gameScreen #mobileLogTab::before {
    content: none;
  }

  #gameScreen .mobile-hud-nav button {
    width: 40px;
    font: 800 0.46rem/1 'Orbitron', sans-serif;
    letter-spacing: 0.04em;
  }

  #gameScreen .left-panel,
  #gameScreen[data-room-mode="solo"] .left-panel,
  #gameScreen .right-panel {
    display: none;
  }

  #gameScreen .left-panel.open,
  #gameScreen[data-room-mode="solo"] .left-panel.open {
    position: fixed;
    z-index: 210;
    top: calc(var(--game-topbar-height) + 0.45rem);
    right: auto;
    bottom: 0.45rem;
    left: 0.45rem;
    display: grid;
    grid-template-rows: auto auto auto minmax(220px, 1fr) auto auto;
    width: min(372px, calc(100vw - 0.9rem));
    height: auto;
    overflow-y: auto;
    overscroll-behavior: contain;
  }

  #gameScreen .right-panel.open {
    display: flex;
  }

  #gameScreen .command-tower-panel {
    min-height: 250px;
  }

  #gameScreen[data-phase="build"] .command-dock {
    height: 124px;
  }

  #gameScreen #commandDockBuild {
    grid-template-columns: 112px minmax(0, 1fr);
    gap: 0.48rem;
  }

  #gameScreen .quick-build-slots {
    --qb-group-gap: 0.46rem;
    gap: 0.28rem;
  }

  #gameScreen .build-mode-status {
    padding-inline: 0.52rem;
  }

  #gameScreen .qb-slot {
    flex: 0 1 82px;
    width: 82px;
    min-width: 70px;
    max-width: 82px;
    min-height: 84px;
  }

  #gameScreen .qb-icon {
    width: 42px;
    height: 42px;
  }

  #gameScreen[data-phase="combat"] .command-dock {
    height: 204px;
  }

  #gameScreen .action-cards,
  #gameScreen .action-cards.fan {
    justify-content: center;
    overflow: visible;
  }

  #gameScreen .action-cards .tcg-card--hand,
  #gameScreen .action-cards.fan .tcg-card--hand {
    width: 108px;
    min-width: 108px;
  }
}

@media (max-width: 820px) {
  #gameScreen .top-hud-primary {
    grid-template-columns: minmax(136px, auto) minmax(0, 1fr);
  }

  #gameScreen .top-hud-personal {
    display: none;
  }

  #gameScreen .top-hud-run {
    justify-self: start;
    gap: 0.38rem;
  }

  #gameScreen .hud-run-boss {
    display: none;
  }

  #gameScreen .wave-glow {
    display: grid !important;
    min-width: 112px;
    min-height: 38px;
  }

  #gameScreen .top-hud-progress {
    justify-self: end;
  }

  #gameScreen .command-dock {
    padding-inline: 0.42rem;
  }

  #gameScreen[data-phase="build"] .command-dock {
    height: 118px;
  }

  #gameScreen #commandDockBuild {
    grid-template-columns: 92px minmax(0, 1fr);
    gap: 0.4rem;
  }

  #gameScreen .quick-build-slots {
    --qb-group-gap: 0.36rem;
    justify-content: flex-start;
    gap: 0.22rem;
  }

  #gameScreen .quick-build-title {
    display: block;
  }

  #gameScreen .quick-build-title::after {
    content: " // QWER · ASDF";
  }

  #gameScreen .build-mode-label,
  #gameScreen #buildModeCost {
    font-size: 0.45rem;
  }

  #gameScreen .qb-slot {
    flex: 0 1 74px;
    width: 74px;
    min-width: 64px;
    max-width: 74px;
    min-height: 80px;
  }

  #gameScreen .qb-icon {
    width: 38px;
    height: 38px;
  }

  #gameScreen .card-zone-counter {
    width: 48px;
    min-width: 48px;
    height: 74px;
  }

  #gameScreen .card-zone-label {
    display: none;
  }

  #gameScreen .action-cards .tcg-card--hand,
  #gameScreen .action-cards.fan .tcg-card--hand {
    width: 102px;
    min-width: 102px;
  }

  #gameScreen .action-cards.fan .tcg-card--hand:nth-child(1),
  #gameScreen .action-cards.fan .tcg-card--hand:nth-child(2),
  #gameScreen .action-cards.fan .tcg-card--hand:nth-child(3) {
    transform: none !important;
  }

  #gameScreen[data-phase="build"] .mirror-resource {
    min-width: 68px;
    width: 78px;
    padding: 0.22rem 0.24rem;
  }
  #gameScreen[data-phase="build"] .mirror-resource-icon {
    width: 14px;
    height: 14px;
    font-size: 0.5rem;
  }
  #gameScreen[data-phase="build"] .mirror-resource-copy strong {
    font-size: 0.6rem;
  }
  #gameScreen[data-phase="combat"] .mirror-resource--hand {
    width: auto;
    min-width: 66px;
    height: 74px;
    padding: 0.2rem 0.24rem;
  }
  #gameScreen[data-phase="combat"] .mirror-resource--hand .mirror-resource-icon,
  #gameScreen[data-phase="combat"] .mirror-resource--hand .mirror-resource-copy small {
    display: none;
  }
  #gameScreen[data-phase="combat"] .mirror-resource--hand .mirror-resource-copy strong {
    font-size: 0.85rem;
  }
}

@media (max-width: 560px) {
  #gameScreen {
    --game-topbar-height: 54px;
  }

  #gameScreen .top-hud {
    padding-left: 4.75rem;
    padding-right: 0.28rem;
  }

  #gameScreen .top-hud-primary {
    grid-template-columns: auto minmax(0, 1fr);
    gap: 0.25rem;
  }

  #gameScreen .hud-run-phase {
    display: none;
  }

  #gameScreen .wave-glow {
    display: flex !important;
    min-width: 68px;
    min-height: 32px;
    justify-content: center;
    padding: 0.3rem 0.42rem;
  }

  #gameScreen .wave-glow .hud-stat-icon,
  #gameScreen .wave-glow .hud-stat-label,
  #gameScreen .hud-wave-progress {
    display: none;
  }

  #gameScreen[data-phase="build"] .command-dock {
    height: 112px;
  }

  #gameScreen #commandDockBuild {
    grid-template-columns: 72px minmax(0, 1fr);
    gap: 0.32rem;
  }

  #gameScreen .quick-build-title {
    display: none;
  }

  #gameScreen .quick-build-slots {
    --qb-group-gap: 0.22rem;
    gap: 0.18rem;
  }

  #gameScreen .qb-slot {
    flex: 0 0 58px;
    width: 58px;
    min-width: 58px;
    max-width: 62px;
    min-height: 74px;
    padding: 0.15rem 0.12rem;
  }

  #gameScreen .qb-icon {
    width: 34px;
    height: 34px;
  }

  #gameScreen .qb-label,
  #gameScreen .qb-price {
    font-size: 0.42rem;
  }

  #gameScreen .qb-state {
    font-size: 0.35rem;
    letter-spacing: 0;
  }

  #gameScreen .mobile-resource-strip {
    gap: 0.15rem;
  }

  #gameScreen .mobile-resource {
    min-width: 34px;
    gap: 0.1rem;
    padding: 0.22rem 0.2rem;
    font-size: 0.46rem;
  }

  #gameScreen .mobile-resource i {
    font-size: 0.46rem;
  }

  #gameScreen[data-phase="build"] .command-dock {
    height: 104px;
    min-height: 104px;
  }

  #gameScreen[data-phase="combat"] .command-dock {
    height: 194px;
    min-height: 194px;
  }

  #gameScreen .card-zone-counter {
    width: 40px;
    min-width: 40px;
  }

  #gameScreen .action-cards .tcg-card--hand,
  #gameScreen .action-cards.fan .tcg-card--hand {
    width: 88px;
    min-width: 88px;
  }

  #gameScreen .tcg-card--hand .tcg-name {
    font-size: 0.58rem;
  }

  #gameScreen .tcg-card--hand .tcg-desc {
    font-size: 0.5rem;
  }

  #gameScreen[data-phase="build"] .mirror-resource {
    width: 58px;
    min-width: 58px;
    padding: 0.18rem 0.2rem;
    gap: 0.18rem;
  }
  #gameScreen[data-phase="build"] .mirror-resource-copy small {
    display: none;
  }
  #gameScreen[data-phase="build"] .card-zone-counter {
    width: 34px;
    min-width: 34px;
    min-height: 46px;
  }
  #gameScreen[data-phase="build"] .mirror-resource-copy strong {
    font-size: 0.55rem;
  }
  #gameScreen[data-phase="combat"] .mirror-resource--hand {
    width: auto;
    min-width: 52px;
    height: 76px;
    padding: 0.18rem 0.2rem;
  }
  #gameScreen[data-phase="combat"] .mirror-resource--hand .mirror-resource-copy strong {
    font-size: 0.75rem;
  }
}

@media (max-height: 660px) and (min-width: 821px) {
  #gameScreen {
    --game-topbar-height: 52px;
  }

  #gameScreen .left-panel,
  #gameScreen[data-room-mode="solo"] .left-panel {
    grid-template-rows: auto auto auto minmax(105px, 1fr) auto auto;
    gap: 0.32rem;
    padding: 0.48rem;
  }

  #gameScreen .command-resource-core,
  #gameScreen .command-crew-section,
  #gameScreen .command-tower-panel {
    padding: 0.38rem;
  }

  #gameScreen .command-resource {
    min-height: 45px;
  }

  #gameScreen .command-resource-copy small,
  #gameScreen .command-section-heading > span {
    display: none;
  }

  #gameScreen .crew-card {
    max-height: 84px;
  }

  #gameScreen[data-phase="build"] .command-dock {
    height: 112px;
    min-height: 112px;
  }

  #gameScreen #commandDockBuild {
    grid-template-columns: 100px minmax(0, 1fr);
  }

  #gameScreen .quick-build-title {
    display: none;
  }

  #gameScreen .qb-slot {
    flex: 0 1 76px;
    width: 76px;
    min-width: 64px;
    max-width: 76px;
    min-height: 76px;
  }

  #gameScreen[data-phase="build"] .mirror-resource {
    min-width: 68px;
    width: 76px;
    padding: 0.22rem 0.24rem;
  }
  #gameScreen[data-phase="build"] .mirror-resource-icon {
    width: 14px;
    height: 14px;
    font-size: 0.5rem;
  }
  #gameScreen[data-phase="build"] .mirror-resource-copy strong {
    font-size: 0.6rem;
  }
  #gameScreen[data-phase="combat"] .mirror-resource--hand {
    height: 74px;
  }

  #gameScreen .qb-icon {
    width: 38px;
    height: 38px;
  }

  #gameScreen[data-phase="combat"] .command-dock {
    height: 168px;
    min-height: 168px;
  }

  #gameScreen .action-cards .tcg-card--hand,
  #gameScreen .action-cards.fan .tcg-card--hand {
    width: 92px;
    min-width: 92px;
  }

  #gameScreen .tcg-card--hand .tcg-image {
    min-height: 30px;
    margin-top: 7px;
  }

  #gameScreen .tcg-card--hand .tcg-desc {
    -webkit-line-clamp: 2;
  }
}

/* --- Graveyard Modal --- */
.graveyard-overlay {
  position: fixed;
  inset: 0;
  z-index: 10000;
  background: rgba(0, 0, 0, 0.7);
  display: flex;
  align-items: center;
  justify-content: center;
  opacity: 0;
  transition: opacity 0.2s;
  backdrop-filter: blur(2px);
}
.graveyard-overlay.visible { opacity: 1; }

.graveyard-panel {
  background: linear-gradient(155deg, rgba(7, 24, 39, 0.98), rgba(1, 7, 16, 0.98));
  border: 1px solid rgba(53, 232, 255, 0.15);
  border-radius: 16px;
  padding: 24px;
  max-width: 700px;
  width: 90%;
  max-height: 80vh;
  display: flex;
  flex-direction: column;
  box-shadow: 0 20px 60px rgba(0, 0, 0, 0.6), 0 0 30px rgba(53, 232, 255, 0.06);
}

.graveyard-header {
  display: flex;
  justify-content: space-between;
  align-items: center;
  background: rgba(53, 232, 255, 0.08);
  border-bottom: 1px solid rgba(53, 232, 255, 0.2);
  padding: 12px 24px;
  margin: -24px -24px 16px -24px;
  border-radius: 16px 16px 0 0;
  box-shadow: 0 4px 15px rgba(0, 0, 0, 0.3);
}
.graveyard-header h3 {
  font-family: 'Orbitron', sans-serif;
  font-size: 0.85rem;
  color: #35e8ff;
  letter-spacing: 0.15em;
  text-shadow: 0 0 12px rgba(53, 232, 255, 0.4);
  margin: 0;
}
.graveyard-close-btn {
  background: none;
  border: 1px solid rgba(53, 232, 255, 0.2);
  color: #35e8ff;
  font-size: 1.4rem;
  line-height: 1;
  width: 32px;
  height: 32px;
  border-radius: 6px;
  cursor: pointer;
  display: flex;
  align-items: center;
  justify-content: center;
  transition: background 0.15s, border-color 0.15s;
}
.graveyard-close-btn:hover {
  background: rgba(53, 232, 255, 0.1);
  border-color: rgba(53, 232, 255, 0.4);
}

.graveyard-grid {
  display: grid;
  grid-template-columns: repeat(auto-fill, minmax(110px, 1fr));
  gap: 10px;
  overflow-y: auto;
  max-height: 55vh;
  padding-right: 6px;
}

.graveyard-grid::-webkit-scrollbar {
  width: 6px;
}
.graveyard-grid::-webkit-scrollbar-track {
  background: rgba(0, 0, 0, 0.2);
  border-radius: 4px;
}
.graveyard-grid::-webkit-scrollbar-thumb {
  background: rgba(53, 232, 255, 0.3);
  border-radius: 4px;
}
.graveyard-grid::-webkit-scrollbar-thumb:hover {
  background: rgba(53, 232, 255, 0.5);
}

.tcg-card--grave {
  position: relative;
  display: flex;
  flex-direction: column;
  align-items: center;
  margin: 0;
  width: 100%;
  height: auto;
  min-height: 160px;
  padding: 10px 6px 8px;
  border-radius: 10px;
  background: linear-gradient(145deg, rgba(7, 24, 39, 0.97), rgba(1, 7, 16, 0.98));
  border: 1px solid rgba(53, 232, 255, 0.1);
  cursor: default;
  transition: border-color 0.15s, transform 0.15s;
  animation: none;
  box-shadow: 0 4px 12px rgba(0, 0, 0, 0.4);
}
.tcg-card--grave:hover {
  border-color: rgba(53, 232, 255, 0.3);
  transform: translateY(-3px) !important;
  z-index: 2;
}
.tcg-card--grave .tcg-cost {
  position: absolute;
  top: 4px;
  left: 4px;
  width: 20px;
  height: 20px;
  font-size: 0.55rem;
  box-shadow: 0 0 6px rgba(52, 245, 255, 0.4);
}
.tcg-card--grave .tcg-image {
  flex: 0 0 auto;
  min-height: 0;
  margin: 6px 0 2px;
  width: 100%;
}
.tcg-card--grave .tcg-image-icon {
  font-size: 1.4rem;
  animation: none;
}
.tcg-card--grave .tcg-type {
  font-size: 0.42rem;
  margin-bottom: 2px;
}
.tcg-card--grave .tcg-name {
  font-size: 0.58rem;
  margin-bottom: 2px;
  line-height: 1.2;
}
.tcg-card--grave .tcg-desc {
  font-size: 0.48rem;
  line-height: 1.25;
  padding: 0 0.1rem;
  flex: 0 0 auto;
  display: -webkit-box;
  -webkit-line-clamp: 2;
  -webkit-box-orient: vertical;
  overflow: hidden;
}

.graveyard-empty {
  text-align: center;
  color: #6b8a9e;
  font-size: 0.85rem;
  padding: 40px 0;
  font-style: italic;
}

/* ==========================================================================
   RESOLUTION INDEPENDENT COMMAND UI

   The playfield keeps its logical coordinate system; the surrounding command
   UI instead grows through real layout, type and control tokens.  This avoids
   the blur and pointer-offset problems caused by transform/zoom based scaling.
   ========================================================================== */

#gameScreen {
  --command-font-micro: clamp(0.625rem, calc(0.49rem + 0.12vw), 0.78rem);
  --command-font-small: clamp(0.6875rem, calc(0.55rem + 0.13vw), 0.875rem);
  --command-font-body: clamp(0.75rem, calc(0.62rem + 0.14vw), 1rem);
  --command-font-emphasis: clamp(0.8125rem, calc(0.68rem + 0.18vw), 1.125rem);
  --command-control-height: clamp(38px, 2.1vw, 52px);
}

#gameScreen .center-stage {
  container-name: command-stage;
  container-type: inline-size;
}

/* Do not keep an empty build-status column when the status is genuinely gone. */
#gameScreen #commandDockBuild:has(> #buildModeStatus[hidden]),
#gameScreen #commandDockBuild:has(> #buildModeStatus.hidden) {
  grid-template-columns: minmax(0, 1fr);
}

#gameScreen .quick-build-content {
  gap: clamp(0.3rem, 0.55vw, 0.8rem);
}

#gameScreen .build-status-group {
  flex: 0 0 auto;
  min-width: 0;
  gap: clamp(0.3rem, 0.7vw, 0.9rem);
}

#gameScreen #quickBuildSlots {
  flex: 3 1 42rem;
  width: auto;
  min-width: 0;
  margin-inline: 0;
}

#gameScreen .quick-build-slots {
  width: 100%;
}

#gameScreen .qb-slot {
  flex: 1 1 0;
  width: auto;
  min-width: 0;
  box-sizing: border-box;
}

#gameScreen .qb-slot[data-group-start="true"] {
  margin-inline-start: clamp(0.18rem, 0.35vw, 0.45rem);
}

/* Small text is still information. Keep it legible at normal desktop density. */
@media (min-width: 821px) {
  #gameScreen .hud-stat-label,
  #gameScreen .hud-cluster-kicker,
  #gameScreen .hud-run-boss .hud-cluster-kicker,
  #gameScreen .wave-glow .hud-stat-label,
  #gameScreen .top-hud-progress-meta .meta-label,
  #gameScreen .top-hud-progress-meta .xp-title,
  #gameScreen .top-hud-progress-meta .hud-xp-label,
  #gameScreen .command-console-kicker,
  #gameScreen .command-online-badge,
  #gameScreen .command-section-heading > span,
  #gameScreen .command-resource-copy small,
  #gameScreen .mirror-resource-copy small,
  #gameScreen .build-mode-label,
  #gameScreen .quick-build-title,
  #gameScreen .card-zone-label,
  #gameScreen .qb-hotkey,
  #gameScreen .qb-state,
  #gameScreen .tower-integrity-copy,
  #gameScreen .tower-stat-row .stat-label,
  #gameScreen .tower-stat-row .buff-val,
  #gameScreen .tcg-card--hand .tcg-hand-effect-kicker,
  #gameScreen .tcg-card--hand .tcg-type,
  #gameScreen .tcg-card--hand .tcg-charges,
  #gameScreen .tactical-kicker,
  #gameScreen .tactical-status-chip,
  #gameScreen .tactical-stat > span,
  #gameScreen .tactical-defense-stats span,
  #gameScreen .tactical-progress-label span {
    font-size: var(--command-font-micro);
  }

  #gameScreen .wave-glow .hud-stat-label {
    line-height: 1.2;
  }

  #gameScreen .hud-player-name,
  #gameScreen .player-identity-mode,
  #gameScreen #hudBossValue,
  #gameScreen .top-hud-progress-meta .meta-value,
  #gameScreen .command-section-heading h3,
  #gameScreen .player-hud-name,
  #gameScreen .player-hud-detail,
  #gameScreen .player-hud-level,
  #gameScreen .tower-owner-chip,
  #gameScreen .tower-inspector-empty strong,
  #gameScreen .tower-inspector-empty small,
  #gameScreen .game-message,
  #gameScreen .wave-start-btn,
  #gameScreen .wave-controls-row button,
  #gameScreen .command-tempo-toggle,
  #gameScreen .btn-tower-action,
  #gameScreen .qb-price,
  #gameScreen .tcg-card--hand .tcg-desc,
  #gameScreen .tactical-stat small,
  #gameScreen .tactical-defense-message {
    font-size: var(--command-font-small);
  }

  #gameScreen .hud-stat-val,
  #gameScreen .wave-glow .hud-stat-val,
  #gameScreen #hudPhaseLabel,
  #gameScreen .command-center-title,
  #gameScreen .command-resource-copy strong,
  #gameScreen .mirror-resource-copy strong,
  #gameScreen .qb-label,
  #gameScreen .tower-info-title,
  #gameScreen .tower-stat-row,
  #gameScreen .tcg-card--hand .tcg-name,
  #gameScreen #roundLog {
    font-size: var(--command-font-body);
  }

  #gameScreen .wave-glow .hud-stat-val {
    line-height: 1.2;
  }
}

/* Full desktop and ultra-wide displays receive more physical HUD presence. */
@media (min-width: 1361px) {
  #gameScreen {
    --game-topbar-height: clamp(68px, 3.65vw, 96px);
    --command-rail-width: clamp(288px, 16vw, 500px);
  }

  #gameScreen .game-main-layout,
  #gameScreen[data-room-mode="solo"] .game-main-layout {
    grid-template-columns:
      var(--command-rail-width)
      minmax(0, 1fr)
      clamp(250px, 15.5vw, 480px);
    gap: clamp(0.6rem, 0.72vw, 1.15rem);
    padding: clamp(0.55rem, 0.72vw, 1.15rem);
  }

  #gameScreen .top-hud {
    padding-inline: clamp(0.9rem, 1.4vw, 2.2rem);
  }

  #gameScreen .hud-player-marker {
    width: clamp(34px, 1.25vw, 50px);
    height: clamp(34px, 1.25vw, 50px);
  }

  #gameScreen .hud-run-phase {
    min-width: clamp(148px, 11vw, 240px);
    padding: clamp(0.42rem, 0.55vw, 0.72rem) clamp(0.72rem, 0.9vw, 1.15rem);
  }

  #gameScreen .wave-glow {
    min-width: clamp(136px, 8.5vw, 220px);
    min-height: clamp(44px, 2.6vw, 64px);
    padding: clamp(0.38rem, 0.48vw, 0.65rem) clamp(0.62rem, 0.72vw, 0.95rem);
  }

  #gameScreen .left-panel,
  #gameScreen[data-room-mode="solo"] .left-panel,
  #gameScreen .right-panel {
    padding: clamp(0.72rem, 0.72vw, 1.15rem);
    gap: clamp(0.48rem, 0.48vw, 0.75rem);
    border-radius: clamp(11px, 0.55vw, 16px);
  }

  #gameScreen .command-resource-core,
  #gameScreen .command-crew-section,
  #gameScreen .command-tower-panel {
    padding: clamp(0.56rem, 0.55vw, 0.9rem);
  }

  #gameScreen .command-resource {
    min-height: clamp(58px, 3.15vw, 78px);
    grid-template-columns: clamp(22px, 1.25vw, 34px) minmax(0, 1fr);
  }

  #gameScreen .command-resource-icon {
    width: clamp(22px, 1.25vw, 34px);
    height: clamp(22px, 1.25vw, 34px);
  }

  #gameScreen .player-hud-entry {
    min-height: clamp(40px, 2.2vw, 56px);
  }

  #gameScreen .wave-start-btn {
    min-height: var(--command-control-height);
  }

  #gameScreen .wave-controls-row button,
  #gameScreen .btn-tower-action {
    min-height: clamp(34px, 1.8vw, 44px);
  }

  #gameScreen[data-phase="build"] .command-dock {
    height: clamp(148px, 7.8vw, 190px);
  }

  #gameScreen[data-phase="combat"] .command-dock {
    height: clamp(216px, 19dvh, 300px);
  }

  #gameScreen .mirror-resource {
    width: clamp(96px, 5vw, 136px);
    min-width: clamp(90px, 4.65vw, 128px);
  }

  #gameScreen[data-phase="build"] .card-zone-counter {
    width: clamp(46px, 2.65vw, 64px);
    min-width: clamp(44px, 2.5vw, 60px);
    height: clamp(58px, 3.2vw, 76px);
  }

  #gameScreen .qb-slot {
    max-width: clamp(96px, 4.8vw, 132px);
    min-height: clamp(94px, 5vw, 146px);
    padding: clamp(0.3rem, 0.35vw, 0.48rem);
  }

  #gameScreen .qb-icon {
    width: clamp(46px, 2.4vw, 72px);
    height: clamp(46px, 2.4vw, 72px);
  }

  #gameScreen .action-cards .tcg-card--hand,
  #gameScreen .action-cards.fan .tcg-card--hand {
    width: clamp(120px, 6.6vw, 190px);
    min-width: clamp(120px, 6.6vw, 190px);
  }
}

/* Compact desktop drawers keep desktop-sized controls at 125/150% display
   scaling. The functional breakpoint is kept in sync with game-ui.js. */
@media (min-width: 1101px) and (max-width: 1360px) {
  #gameScreen {
    --game-topbar-height: 64px;
    --command-rail-width: 280px;
  }

  #gameScreen #commandDockBuild {
    grid-template-columns: 112px minmax(0, 1fr);
    gap: 0.45rem;
  }

  #gameScreen .qb-slot {
    max-width: 104px;
    min-height: 90px;
  }

  #gameScreen .qb-icon {
    width: 44px;
    height: 44px;
  }
}

/* When the actual stage is narrow, counters become a slim telemetry row below
   the arsenal. Slots keep a full row and never need horizontal scrolling. */
@container command-stage (max-width: 1350px) {
  #gameScreen[data-phase="build"] .command-dock {
    height: clamp(168px, 20cqi, 190px);
    min-height: clamp(168px, 20cqi, 190px);
  }

  #gameScreen .quick-build-content {
    display: grid;
    grid-template-columns: minmax(0, 1fr) minmax(0, 1fr);
    grid-template-rows: minmax(0, 1fr) auto;
    align-items: center;
    gap: 0.28rem clamp(0.5rem, 1.2cqi, 0.9rem);
    padding-inline: clamp(0.2rem, 0.8cqi, 0.5rem);
  }

  #gameScreen #quickBuildSlots {
    grid-column: 1 / -1;
    grid-row: 1;
    justify-self: stretch;
  }

  #gameScreen .build-status-group.left-group {
    grid-column: 1;
    grid-row: 2;
    justify-self: start;
  }

  #gameScreen .build-status-group.right-group {
    grid-column: 2;
    grid-row: 2;
    justify-self: end;
  }

  #gameScreen[data-phase="build"] .mirror-resource {
    min-height: 42px;
    height: 42px;
    padding-block: 0.2rem;
  }

  #gameScreen[data-phase="build"] .card-zone-counter {
    min-height: 42px;
    height: 42px;
  }
}

/* Landscape phones are height-bound. Keep their established one-row controls,
   but allow every slot to participate in flex shrinking instead of overlapping. */
@media (max-height: 660px) {
  #gameScreen[data-phase="build"] .command-dock {
    height: 112px;
    min-height: 112px;
  }

  #gameScreen .quick-build-content {
    display: flex;
    align-items: center;
    gap: 0.2rem;
    padding-inline: 0.1rem;
  }

  #gameScreen #quickBuildSlots {
    flex: 1 1 0;
  }

  #gameScreen .build-status-group.left-group,
  #gameScreen .build-status-group.right-group {
    flex: 0 1 auto;
  }

  #gameScreen .qb-slot {
    min-width: 0;
  }
}

/* ==========================================================================
   FULL-HD PLAYFIELD & CARD-DOCK PASS

   On a 1080p display at 150% OS scaling the browser exposes roughly
   1280 x 720 CSS pixels. The old phase-specific dock heights made the second
   center-stage grid row jump from the build layout to a much taller hand,
   taking real height away from the 16:9 map. Keep one stable, shallow track
   and let the cards rise slightly above their glass bay instead.
   ========================================================================== */

/* A one-shot card does not need a repeated 1 / 1 badge. Keep legacy markup
   hidden as a defensive fallback while current renderers omit it entirely. */
#gameScreen .tcg-card--hand .tcg-charges {
  display: none;
}

/* Give the three card zones a distinct instrument-panel silhouette instead of
   presenting their counts as tiny generic boxes. */
#gameScreen .card-zone-counter {
  --card-zone-rgb: 53, 232, 255;
  isolation: isolate;
  border-color: rgba(var(--card-zone-rgb), 0.48);
  background:
    radial-gradient(circle at 50% 22%, rgba(var(--card-zone-rgb), 0.16), transparent 48%),
    repeating-linear-gradient(180deg, transparent 0 5px, rgba(var(--card-zone-rgb), 0.025) 6px),
    linear-gradient(155deg, rgba(7, 24, 39, 0.96), rgba(1, 7, 16, 0.98));
  box-shadow:
    inset 0 0 18px rgba(var(--card-zone-rgb), 0.1),
    0 0 0 1px rgba(var(--card-zone-rgb), 0.05),
    0 8px 18px rgba(0, 0, 0, 0.38);
}

#gameScreen .card-zone-counter--hand {
  --card-zone-rgb: 255, 183, 77;
}

#gameScreen #handLimitStatus.is-logic-locked {
  --card-zone-rgb: 253, 224, 71;
  animation: logic-lock-pulse 1.4s ease-in-out infinite alternate;
}

#gameScreen #handLimitValue {
  font-size: 0.9rem;
  white-space: nowrap;
}

#gameScreen .logic-lock-remaining {
  position: relative;
  z-index: 1;
  color: #fde047;
  font: 800 0.46rem/1 'Orbitron', sans-serif;
  letter-spacing: 0.04em;
  white-space: nowrap;
}

@keyframes logic-lock-pulse {
  from { box-shadow: inset 0 0 18px rgba(253, 224, 71, 0.1), 0 0 8px rgba(253, 224, 71, 0.12); }
  to { box-shadow: inset 0 0 24px rgba(253, 224, 71, 0.2), 0 0 18px rgba(253, 224, 71, 0.32); }
}

#gameScreen .card-zone-counter--graveyard {
  --card-zone-rgb: 220, 92, 255;
}

#gameScreen .card-zone-counter::before {
  border-color: rgba(var(--card-zone-rgb), 0.23);
  box-shadow: inset 0 0 8px rgba(var(--card-zone-rgb), 0.05);
}

#gameScreen .card-zone-counter::after {
  content: "";
  position: absolute;
  z-index: 0;
  right: 9px;
  bottom: 7px;
  left: 9px;
  height: 2px;
  border-radius: 999px;
  background: linear-gradient(90deg, transparent, rgba(var(--card-zone-rgb), 0.82), transparent);
  box-shadow: 0 0 8px rgba(var(--card-zone-rgb), 0.42);
  pointer-events: none;
}

#gameScreen .card-zone-label {
  color: rgb(var(--card-zone-rgb));
  font-weight: 800;
  letter-spacing: 0.09em;
  text-shadow: 0 0 8px rgba(var(--card-zone-rgb), 0.35);
}

#gameScreen .card-zone-icon,
#gameScreen .card-zone-counter strong {
  color: rgb(var(--card-zone-rgb));
  text-shadow: 0 0 11px rgba(var(--card-zone-rgb), 0.48);
}

/* Native Full HD and equivalent desktop-density viewports: slimmer rails put
   the tactical map back in charge without dropping the useful side panels. */
@media (min-width: 1361px) and (max-width: 2200px) and (min-height: 760px) {
  #gameScreen {
    --command-rail-width: clamp(250px, 14vw, 280px);
  }

  #gameScreen .game-main-layout,
  #gameScreen[data-room-mode="solo"] .game-main-layout {
    grid-template-columns:
      var(--command-rail-width)
      minmax(0, 1fr)
      clamp(232px, 13vw, 264px);
    gap: clamp(0.5rem, 0.62vw, 0.82rem);
    padding: clamp(0.5rem, 0.62vw, 0.82rem);
  }

  #gameScreen .center-stage {
    grid-template-rows: minmax(0, 1fr) 172px;
    gap: 0.48rem;
  }

  #gameScreen .canvas-wrap {
    padding: clamp(0.35rem, 0.45vw, 0.55rem);
  }

  /* Preserve complete resource labels and values inside the slimmer rail.
     Reclaiming inner pixels avoids taking that space back from the playfield. */
  #gameScreen .command-resource {
    grid-template-columns: 22px minmax(0, 1fr);
    gap: 0.25rem;
    padding-inline: 0.36rem;
  }

  #gameScreen .command-resource-copy small {
    letter-spacing: 0.025em;
  }

  #gameScreen .command-resource-copy strong {
    font-size: var(--command-font-small);
  }

  #gameScreen[data-phase="build"] .command-dock,
  #gameScreen[data-phase="combat"] .command-dock {
    height: 172px;
    min-height: 172px;
    padding: 0.42rem 0.62rem;
  }

  #gameScreen[data-phase="build"] .card-zone-counter {
    width: 64px;
    min-width: 64px;
    height: 82px;
    min-height: 82px;
  }

  #gameScreen[data-phase="build"] .mirror-resource {
    width: 104px;
    min-width: 96px;
    height: 82px;
  }

  #gameScreen[data-phase="build"] .card-zone-label,
  #gameScreen[data-phase="combat"] .card-zone-label {
    font-size: max(var(--command-font-micro), 10px);
  }

  #gameScreen .card-zone-icon {
    font-size: 1rem;
  }

  #gameScreen .card-zone-counter strong {
    font-size: 1.2rem;
  }

  #gameScreen #commandDockCombat,
  #gameScreen .bottom-hud,
  #gameScreen .action-cards,
  #gameScreen .action-cards.fan {
    align-items: flex-end;
  }
}

/* Short desktop viewport produced by Full HD at 150% display scaling. This
   deliberately starts above the landscape-phone rules so compact drawers and
   phone controls retain their established behavior. */
@media (min-width: 821px) and (max-width: 1360px) and (min-height: 661px) and (max-height: 800px) {
  #gameScreen .center-stage {
    grid-template-rows: minmax(0, 1fr) 118px;
    gap: 0.38rem;
  }

  #gameScreen .canvas-wrap {
    padding: 0.3rem;
  }

  #gameScreen[data-phase="build"] .command-dock,
  #gameScreen[data-phase="combat"] .command-dock {
    height: 118px;
    min-height: 118px;
    padding: 0.34rem 0.48rem;
  }

  #gameScreen .quick-build-content {
    display: flex;
    grid-template-columns: none;
    grid-template-rows: none;
    align-items: center;
    gap: 0.35rem;
    padding-inline: 0.15rem;
  }

  #gameScreen #quickBuildSlots {
    grid-column: auto;
    grid-row: auto;
    flex: 1 1 0;
  }

  #gameScreen .build-status-group.left-group,
  #gameScreen .build-status-group.right-group {
    grid-column: auto;
    grid-row: auto;
    flex: 0 1 auto;
    gap: 0.32rem;
  }

  #gameScreen .qb-slot {
    max-width: 82px;
    min-height: 80px;
  }

  #gameScreen .qb-icon {
    width: 40px;
    height: 40px;
  }

  #gameScreen .card-zone-counter,
  #gameScreen[data-phase="build"] .card-zone-counter {
    display: flex;
    width: 58px;
    min-width: 58px;
    height: 76px;
    min-height: 76px;
  }

  #gameScreen[data-phase="build"] .card-zone-label,
  #gameScreen[data-phase="combat"] .card-zone-label {
    display: block;
    font-size: 10px;
  }

  #gameScreen .card-zone-icon {
    font-size: 0.92rem;
  }

  #gameScreen .card-zone-counter strong {
    font-size: 1.08rem;
  }

  #gameScreen[data-phase="build"] .mirror-resource {
    width: 88px;
    min-width: 82px;
    height: 76px;
    min-height: 76px;
  }

  #gameScreen[data-phase="combat"] .mirror-resource--hand {
    min-width: 82px;
    height: 76px;
  }

  #gameScreen #commandDockCombat,
  #gameScreen .bottom-hud,
  #gameScreen .action-cards,
  #gameScreen .action-cards.fan {
    align-items: flex-end;
  }

  #gameScreen .action-cards .tcg-card--hand,
  #gameScreen .action-cards.fan .tcg-card--hand {
    width: 92px;
    min-width: 92px;
  }
}

/* ==========================================================================
   WINDOWED FULL-HD / SHORT DESKTOP

   A 1080p monitor with browser chrome exposes roughly 1918 x 949 CSS pixels.
   Keep the established QHD/UHD dashboard, but make short desktop viewports
   map-first: one stable phase dock plus a log rail in the reserved FHD space.
   ========================================================================== */

#gameScreen .compact-tactical-strip,
#gameScreen .drawer-close-btn {
  display: none;
}

/* Gold and mana have one authoritative, action-adjacent readout in the
   phase dock. The legacy nodes stay mounted because the render loop updates
   them, but they no longer create a second wallet in the command rail. */
#gameScreen .command-resource--wallet-copy {
  display: none !important;
}

#gameScreen .command-resource-copy strong {
  font-size: max(var(--command-font-body), 12px);
}

#gameScreen .drawer-close-btn {
  width: 32px;
  height: 32px;
  flex: none;
  place-items: center;
  padding: 0;
  border: 1px solid rgba(255, 99, 126, 0.36);
  border-radius: 8px;
  color: #ff91a4;
  background: rgba(255, 99, 126, 0.07);
  font: 700 1rem/1 'Orbitron', sans-serif;
}

#gameScreen .drawer-close-btn:hover {
  border-color: rgba(255, 99, 126, 0.72);
  background: rgba(255, 99, 126, 0.14);
}

#gameScreen .compact-tactical-strip {
  align-items: center;
  justify-content: flex-end;
  gap: 0.34rem;
  min-width: 0;
}

#gameScreen .compact-tactical-readout,
#gameScreen .compact-log-btn {
  min-width: 58px;
  min-height: 36px;
  align-items: center;
  justify-content: center;
  gap: 0.24rem;
  padding: 0.28rem 0.42rem;
  border: 1px solid rgba(53, 232, 255, 0.18);
  border-radius: 8px;
  background: rgba(3, 14, 27, 0.8);
  font-family: 'Orbitron', sans-serif;
  white-space: nowrap;
}

#gameScreen .compact-tactical-readout {
  display: inline-flex;
}

#gameScreen .compact-tactical-readout small,
#gameScreen .compact-log-btn span {
  color: #66899d;
  font-size: max(0.48rem, 9px);
  font-weight: 700;
  letter-spacing: 0.06em;
}

#gameScreen .compact-tactical-readout strong,
#gameScreen .compact-log-btn strong {
  color: #c8f7ff;
  font-size: max(0.66rem, 12px);
  line-height: 1;
}

#gameScreen .compact-tactical-readout--contacts strong {
  color: #62e9ff;
}

#gameScreen .compact-tactical-readout--tower[data-status="stable"] strong {
  color: #65e68a;
}

#gameScreen .compact-tactical-readout--tower[data-status="warning"] strong {
  color: #ffc45c;
}

#gameScreen .compact-tactical-readout--tower[data-status="critical"] {
  border-color: rgba(255, 99, 126, 0.48);
  background: rgba(255, 99, 126, 0.08);
}

#gameScreen .compact-tactical-readout--tower[data-status="critical"] strong {
  color: #ff7f95;
}

#gameScreen .compact-log-btn {
  display: inline-flex;
  color: #9defff;
}

#gameScreen .compact-log-btn:hover,
#gameScreen .compact-log-btn.active,
#gameScreen .compact-log-btn.is-active {
  border-color: rgba(53, 232, 255, 0.62);
  color: var(--cyan);
  background: rgba(53, 232, 255, 0.1);
  box-shadow: 0 0 16px rgba(53, 232, 255, 0.16);
}

@media (min-width: 1361px) and (min-height: 661px) and (max-height: 1000px) {
  #gameScreen {
    --game-topbar-height: 62px;
    --command-rail-width: clamp(250px, 14vw, 300px);
    --compact-command-dock-height: 118px;
    --compact-stage-edge: clamp(0.45rem, 0.58vw, 0.68rem);
    --compact-stage-gap: 0.38rem;
  }

  #gameScreen .top-hud {
    padding-block: 0.28rem;
  }

  #gameScreen .top-hud-progress {
    gap: 0.5rem;
  }

  #gameScreen .top-hud-progress-meta {
    gap: 0.42rem;
  }

  #gameScreen .top-hud-progress-meta .hud-xp-meta {
    min-width: 132px;
  }

  #gameScreen .compact-tactical-strip {
    display: flex;
  }

  #gameScreen .game-main-layout,
  #gameScreen[data-room-mode="solo"] .game-main-layout {
    grid-template-columns: var(--command-rail-width) minmax(0, 1fr);
    gap: clamp(0.48rem, 0.62vw, 0.72rem);
    padding: clamp(0.45rem, 0.58vw, 0.68rem);
  }

  #gameScreen .center-stage {
    grid-template-rows: minmax(0, 1fr) auto;
    gap: 0.38rem;
  }

  #gameScreen .canvas-wrap {
    padding: 0.3rem;
  }

  #gameScreen .right-panel {
    display: none;
  }

  #gameScreen .right-panel.open {
    position: fixed;
    z-index: 210;
    top: calc(var(--game-topbar-height) + 0.5rem);
    right: 0.5rem;
    bottom: 0.5rem;
    display: flex;
    width: min(380px, calc(100vw - 1rem));
    height: auto;
    padding: 0.72rem;
    overflow: hidden;
    overscroll-behavior: contain;
    box-shadow:
      0 26px 72px rgba(0, 0, 0, 0.82),
      0 0 28px rgba(53, 232, 255, 0.16);
  }

  #gameScreen .right-panel.open .drawer-close-btn {
    display: grid;
  }

  #gameScreen .right-panel.open .tactical-live-badge {
    display: none;
  }

  #gameScreen .left-panel,
  #gameScreen[data-room-mode="solo"] .left-panel {
    grid-template-rows: auto auto auto minmax(120px, 1fr) auto auto;
    gap: 0.4rem;
    padding: 0.62rem;
  }

  #gameScreen[data-room-mode="solo"] .left-panel {
    grid-template-rows: auto auto minmax(150px, 1fr) auto auto;
  }

  #gameScreen[data-room-mode="solo"] .command-crew-section {
    display: none;
  }

  #gameScreen .command-resource-core,
  #gameScreen .command-crew-section,
  #gameScreen .command-tower-panel {
    padding: 0.46rem;
  }

  #gameScreen .command-resource {
    min-height: 54px;
  }

  #gameScreen .command-crew-section {
    min-height: 0;
    overflow: hidden;
  }

  #gameScreen .crew-card {
    max-height: 200px;
    overflow-y: auto;
    overscroll-behavior: contain;
  }

  #gameScreen .player-hud-entry {
    min-height: 40px;
  }

  #gameScreen .player-hud-self .player-hud-detail {
    display: none;
  }

  #gameScreen .command-tower-panel {
    min-height: 0;
    overflow: hidden;
  }

  #gameScreen #selectedTowerCard {
    overflow-y: auto;
    overscroll-behavior: contain;
  }

  #gameScreen[data-phase="build"] .command-dock,
  #gameScreen[data-phase="combat"] .command-dock {
    height: var(--compact-command-dock-height);
    min-height: var(--compact-command-dock-height);
    padding: 0.34rem 0.48rem;
  }

  #gameScreen .quick-build-title {
    display: none;
  }

  #gameScreen .quick-build-content {
    display: flex;
    grid-template-columns: none;
    grid-template-rows: none;
    align-items: center;
    gap: 0.25rem;
    padding-inline: 0.1rem;
  }

  #gameScreen #quickBuildSlots {
    grid-column: auto;
    grid-row: auto;
    flex: 1 1 0;
  }

  #gameScreen .build-status-group.left-group,
  #gameScreen .build-status-group.right-group {
    grid-column: auto;
    grid-row: auto;
    flex: 0 1 auto;
    gap: 0.25rem;
  }

  #gameScreen .qb-slot {
    max-width: 82px;
    min-height: 80px;
    padding: 0.24rem;
  }

  #gameScreen .qb-icon {
    width: 40px;
    height: 40px;
  }

  #gameScreen[data-phase="build"] .card-zone-counter {
    display: flex;
    width: 52px;
    min-width: 52px;
    height: 72px;
    min-height: 72px;
  }

  #gameScreen[data-phase="build"] .mirror-resource {
    width: 92px;
    min-width: 88px;
    height: 72px;
    min-height: 72px;
  }

  #gameScreen #commandDockCombat,
  #gameScreen .bottom-hud,
  #gameScreen .action-cards,
  #gameScreen .action-cards.fan {
    align-items: flex-end;
  }

  #gameScreen .bottom-hud,
  #gameScreen .action-cards,
  #gameScreen .action-cards.fan {
    gap: 0.45rem;
  }

  #gameScreen .action-cards,
  #gameScreen .action-cards.fan {
    flex: 0 1 auto;
    width: max-content;
  }

  #gameScreen .action-cards .tcg-card--hand,
  #gameScreen .action-cards.fan .tcg-card--hand {
    width: 92px;
    min-width: 92px;
  }

  #gameScreen .tcg-card--hand .tcg-image {
    min-height: 42px;
    margin: 5px 1px 3px;
  }

  #gameScreen .tcg-card--hand .tcg-desc {
    display: none;
  }

  #gameScreen .tcg-card--hand .tcg-name {
    font-size: max(var(--command-font-small), 11px);
    line-height: 1.15;
    overflow-wrap: anywhere;
  }

  #gameScreen .card-zone-counter,
  #gameScreen[data-phase="combat"] .card-zone-counter {
    width: 58px;
    min-width: 58px;
    height: 76px;
    min-height: 76px;
  }

  #gameScreen[data-phase="combat"] .mirror-resource--hand {
    min-width: 82px;
    height: 76px;
  }
}

/* On native Full HD the left command rail would otherwise push the centered
   16:9 layer to the right after the uplink leaves the grid. Keep the matching
   canvas reserve and turn it into a focused round-log rail. The rail is fixed
   inside already-unused space, so collapsing it cannot resize the map or dock. */
@media (min-width: 1800px) and (min-height: 661px) and (max-height: 1000px) {
  #gameScreen .canvas-wrap {
    padding-right: calc(var(--command-rail-width) + 0.3rem);
  }

  #gameScreen .right-panel.log-rail {
    position: fixed;
    z-index: 80;
    top: calc(var(--game-topbar-height) + var(--compact-stage-edge));
    right: var(--compact-stage-edge);
    bottom: calc(
      var(--compact-command-dock-height) +
      var(--compact-stage-edge) +
      var(--compact-stage-gap)
    );
    display: flex;
    width: var(--command-rail-width);
    height: auto;
    padding: 0.62rem;
    overflow: hidden;
    box-sizing: border-box;
    opacity: 1;
    visibility: visible;
    transform: translateX(0);
    transition:
      opacity 160ms ease,
      visibility 160ms ease,
      transform 180ms cubic-bezier(0.16, 1, 0.3, 1);
  }

  #gameScreen .right-panel.log-rail .tactical-uplink-header,
  #gameScreen .right-panel.log-rail .tactical-wave-module,
  #gameScreen .right-panel.log-rail .tactical-defense-module {
    display: none;
  }

  #gameScreen .right-panel.log-rail .round-log-panel {
    display: flex;
    min-height: 0;
    padding-top: 0;
  }

  #gameScreen .right-panel.log-rail #roundLog {
    min-height: 0;
  }

  #gameScreen .right-panel.log-rail.log-rail-collapsed {
    opacity: 0;
    visibility: hidden;
    transform: translateX(12px);
    pointer-events: none;
  }

  #gameScreen .action-cards[data-hand-count="1"] .tcg-card--hand,
  #gameScreen .action-cards.fan[data-hand-count="1"] .tcg-card--hand {
    width: 116px;
    min-width: 116px;
  }

  #gameScreen .action-cards[data-hand-count="2"] .tcg-card--hand,
  #gameScreen .action-cards.fan[data-hand-count="2"] .tcg-card--hand {
    width: 112px;
    min-width: 112px;
  }

  #gameScreen .action-cards[data-hand-count="3"] .tcg-card--hand,
  #gameScreen .action-cards.fan[data-hand-count="3"] .tcg-card--hand {
    width: 108px;
    min-width: 108px;
  }
}

@media (max-width: 1360px) {
  #gameScreen #buildGoldMirror,
  #gameScreen #buildManaMirror,
  #gameScreen #handGoldMirror,
  #gameScreen #handManaMirror {
    display: none !important;
  }
}

/* 125% display scaling exposes about 1536 x 800 CSS pixels. At this density
   both information rails become independent drawers, keeping their internals
   scrollable and preventing Einsatztrupp/Tower-Link collisions. */
@media (min-width: 821px) and (max-width: 1600px) and (min-height: 661px) and (max-height: 900px) {
  #gameScreen {
    --game-topbar-height: 58px;
  }

  #gameScreen .top-hud {
    padding: 0.34rem 0.45rem 0.34rem 5.2rem;
  }

  #gameScreen .top-hud-primary {
    grid-template-columns: minmax(0, 1fr) auto;
    gap: 0.38rem;
  }

  #gameScreen .top-hud-personal,
  #gameScreen .top-hud-progress-meta {
    display: none;
  }

  #gameScreen .top-hud-progress {
    gap: 0.3rem;
  }

  #gameScreen .mobile-resource-strip {
    display: flex;
    align-items: center;
    justify-content: flex-end;
    gap: 0.22rem;
  }

  #gameScreen .game-main-layout,
  #gameScreen[data-room-mode="solo"] .game-main-layout {
    display: block;
    padding: 0.38rem;
  }

  #gameScreen .center-stage {
    height: 100%;
  }

  #gameScreen .canvas-wrap {
    padding: 0.28rem;
  }

  #gameScreen .left-panel,
  #gameScreen[data-room-mode="solo"] .left-panel,
  #gameScreen .right-panel {
    display: none;
  }

  #gameScreen .left-panel.open,
  #gameScreen[data-room-mode="solo"] .left-panel.open {
    position: fixed;
    z-index: 210;
    top: calc(var(--game-topbar-height) + 0.45rem);
    right: auto;
    bottom: 0.45rem;
    left: 0.45rem;
    display: grid;
    grid-template-rows: auto auto minmax(96px, 0.75fr) minmax(128px, 1fr) auto auto;
    width: min(372px, calc(100vw - 0.9rem));
    height: auto;
    overflow: hidden;
    overscroll-behavior: contain;
    box-shadow: 0 24px 70px rgba(0, 0, 0, 0.78), 0 0 24px rgba(52, 245, 255, 0.13);
  }

  #gameScreen[data-room-mode="solo"] .left-panel.open {
    grid-template-rows: auto auto minmax(128px, 1fr) auto auto;
  }

  #gameScreen[data-room-mode="solo"] .left-panel.open .command-crew-section {
    display: none;
  }

  #gameScreen .left-panel.open .command-crew-section {
    display: flex;
    min-height: 0;
    flex-direction: column;
    overflow: hidden;
  }

  #gameScreen .left-panel.open .crew-card {
    flex: 1 1 auto;
    max-height: none;
    min-height: 0;
    overflow-y: auto;
  }

  #gameScreen .left-panel.open .command-tower-panel {
    min-height: 0;
    overflow: hidden;
  }

  #gameScreen .left-panel.open #selectedTowerCard {
    height: 100%;
    overflow-y: auto;
  }

  #gameScreen .right-panel.open {
    right: 0.45rem;
  }

  #gameScreen .mobile-hud-nav {
    position: fixed;
    z-index: 190;
    top: 0.46rem;
    left: 0.45rem;
    display: flex !important;
    gap: 0.28rem;
  }

  #gameScreen .mobile-hud-nav button {
    position: static;
    display: inline-flex !important;
    width: 40px;
    min-width: 40px;
    min-height: 34px;
    align-items: center;
    justify-content: center;
    padding: 0.35rem 0;
    border: 1px solid rgba(52, 245, 255, 0.3);
    border-radius: 8px;
    color: #a9c8d8;
    background: rgba(2, 9, 22, 0.94);
    font: 800 0.46rem/1 'Orbitron', sans-serif;
  }

  #gameScreen .mobile-hud-nav button.active,
  #gameScreen .mobile-hud-nav button.is-active {
    border-color: var(--cyan);
    color: var(--cyan);
    box-shadow: 0 0 13px rgba(52, 245, 255, 0.22);
  }

  #gameScreen #compactLogBtn {
    display: none;
  }

  #gameScreen #buildGoldMirror,
  #gameScreen #buildManaMirror,
  #gameScreen #handGoldMirror,
  #gameScreen #handManaMirror {
    display: none !important;
  }

  #gameScreen .action-cards .tcg-card--hand,
  #gameScreen .action-cards.fan .tcg-card--hand {
    width: 86px;
    min-width: 86px;
  }
}
#gameScreen .spectator-banner {
  position: fixed;
  z-index: 130;
  top: calc(var(--game-topbar-height) + 0.5rem);
  left: 50%;
  transform: translateX(-50%);
  display: flex;
  align-items: center;
  justify-content: space-between;
  gap: 1rem;
  width: min(680px, calc(100vw - 2rem));
  padding: 0.65rem 0.8rem 0.65rem 1rem;
  border: 1px solid rgba(255, 157, 53, 0.62);
  border-radius: 10px;
  color: #fff3dd;
  background: linear-gradient(135deg, rgba(35, 19, 5, 0.96), rgba(8, 13, 24, 0.97));
  box-shadow: 0 0 24px rgba(255, 157, 53, 0.22), 0 12px 28px rgba(0, 0, 0, 0.45);
}

#gameScreen .spectator-banner.hidden { display: none; }
#gameScreen .spectator-banner > div { display: grid; gap: 0.2rem; }
#gameScreen .spectator-banner-kicker {
  color: var(--orange);
  font: 700 0.56rem/1 'Orbitron', sans-serif;
  letter-spacing: 0.18em;
}
#gameScreen .spectator-banner strong { font: 700 0.78rem/1.25 'Orbitron', sans-serif; }
#gameScreen .spectator-banner button {
  flex: 0 0 auto;
  padding: 0.48rem 0.7rem;
  border: 1px solid rgba(255, 157, 53, 0.6);
  border-radius: 6px;
  color: #ffbd70;
  background: rgba(255, 157, 53, 0.08);
  font: 700 0.58rem/1 'Orbitron', sans-serif;
  cursor: pointer;
}

#gameScreen[data-spectator="true"] #commandDock,
#gameScreen[data-spectator="true"] .wave-controls,
#gameScreen[data-spectator="true"] #fastForwardBtn,
#gameScreen[data-spectator="true"] .tower-info-actions,
#gameScreen[data-spectator="true"] #milestoneModal {
  display: none !important;
}

#gameScreen[data-spectator="true"] .top-hud-personal {
  visibility: hidden;
}

@media (max-width: 700px) {
  #gameScreen .spectator-banner {
    align-items: stretch;
    flex-direction: column;
    gap: 0.55rem;
  }
  #gameScreen .spectator-banner button { width: 100%; }
}
